Lost Girl: The Interactive Motion Comic tells the story of Bo before she knew who and what she was. Join her as she lives a secret life in the shadows of the city, trying to survive and unable to control the dangerous urge that controls her life. In this episode, Bo, unacquainted with the world of Fae and unable to control her hunger, feeds off a would-be mugger. Unsatisfied by the tweaker's energy, Bo heads to a local bar, but can she hold in the hunger, or will an innocent be her next meal? And who is the mysterious woman watching her from the rooftops?
Fresh from the realization that she is a member of the Fae, Bo is approached by a strange client, Will, a real life Will O' the Wisp. The storehouse of jewels he's collected over the centuries has been stolen... by a human! While this line of work is foreign to Bo, Will offers her an irresistible payment - information about where she might have come from. As Bo gets involved in the recovery of Will's gems, she finds the shocking truth about the thief... and the weird and deadly forces that seem to also be on the trail of the jewels.
Lost Girl: The Interactive Motion Comic tells the story of Bo before she knew who and what she was. In this episode Dyson and Hale are on the trail of a Minotaur. The Minotaur tries to get off by offering information on a Fae feed that wasn't cleaned up. When a drunk witness reveals that the shredded body was already dead, and after find some mysterious clues, Dyson and Hale have 2 mysteries to solve and no suspects.
Bo is hired by a Dark Fae named Mayer to find out how a human managed to win a bet with him. The reward for finding out is having an Oracle reveal something of Bo's past to her. Bo solves the mystery by finding out that a Fae that can jump between human corpses, called a Hsien, managed the deed. In the end, the answers Bo seeks are not given, but she does learn one thing. Her mother is alive, and coming for Bo.
Lost Girl: The Interactive Motion Comic tells the story of Bo before she knew who and what she was. In this episode Bo, feeling guilty and fearful of discovery, flashes back to her perfect life, before her first date, first love... and first feed. Now, living with a dementia patient, Bo competes as an MMA fighter to pay the bills. But while trying to fight the hunger the mysterious watcher woman encourages Bo to feed.
Bo's freelance work earns her a lead on someone who might know something about her mother... but the trail ends at Lou Ann, a death row inmate who claims not to know anything at all. Desperate to prove otherwise, and increasingly convinced Lou Ann is innocent, Bo uses all her Fae connections to try and bust her out of jail. When she has to admit defeat, Bo's goal switches to one of personal vengeance: to find Vex, the Fae that framed Lou Ann, and make him pay.
A fun-filled Fae "high holiday" turns potentially deadly when a Banshee wail predicts the death of someone in Trick's bar to occur within the next 12 hours. After a scramble that puts Bo and Dyson on the Banshee's trail, the two learn the name of the Light Fae (Sean) who's marked for death – and his last wish is for them to help him reconcile with his Dark Fae brother. Bo has to heal the rift between the two brothers at great risk to herself, while trying to unravel and prevent the mysterious death omen hanging over Sean.
Lost Girl: The Interactive Motion Comic tells the story of Bo before she knew who and what she was. In this episode Dyson is searching for information on the Fae responsible for the mysterious double-feeds popping up all over town. Unable to narrow down any suspects, Dyson and Hale go to the Gorgon seeking information.
While investigating a baffling sex-related murder case, Bo comes into contact with Saskia, a carefree Succubus who has much to teach her. But as they work together to find the serial killer Saskia reveals her true Dark Fae colours, which tests the limits of this newfound friendship -- and of Bo's own inner bad girl. Now feeling like a third wheel, Kenzi joins forces with Trick in a race against time to help him keep an old promise and save The Dal Riata.
Bo and Dyson go undercover as a married power couple at a swank country club to help an old friend from Kenzi's criminal past. At first they enjoy their taste of the good life – and the chance to play house. But soon the emotional pressure of the charade, and the increasing body count, push Dyson and Bo to a new level in their relationship... and prompts Dyson to give Trick an ultimatum. It’s time for them to tell Bo all they know about her origins once and for all. But before Dyson has a chance to come clean to Bo, an unexpected arrival drops by and tries to silence him for good.
Bo finally learns the identity of her mother – and that those closest to her have been keeping secrets. No longer sure who to trust, Bo decides to track down “Mommy Dearest” alone, in order to extract the truth about her own origins once and for all. While everyone frantically searches for Bo, Dyson visits an ancient Norn, a wish-granting, tree-dwelling crone, where – in order to protect the woman he loves -- he makes a sacrifice that may change his relationship with Bo forever, as she prepares for a final face off with her deadly mother.
A nomadic Fae sideshow comes to town looking to take advantage of the chaos that the bombing of the Light Fae headquarters has wrought. Unbeknownst to the general Light Fae populace, The Ash is in a coma, and his bond with the land is weakening, which makes this the perfect time for the travelling circus freaks to steal the most precious thing the Light Fae possess.
The hunt for the new Ash is on. Literally. A traditional Stag Hunt is held, whereby the candidate who successfully tracks and kills the Stag becomes the next Ash. Bo barely takes a passing interest in this ceremony until a surprise visitor with a vested interest in the hunt appears in her front room.
The Morrigan enlists Bo's help to find a tortured graffiti artist under her employ. The young painter has killed a Dark Fae, and his urban murals are exposing Fae secrets all over town – with The Morrigan on the hook for his actions. In exchange for her help with the case, The Morrigan offers Bo information on breaking The Ash's hold on the Lauren.
Bo is happy for the distraction provided by an assembly of strippers that helps break an accused cop-killer out of the police station. While Bo goes undercover at a strip joint to follow the trail of one of the apparent accomplices, Dyson and Hale simultaneously track the murderer. Both investigations meet in the middle at The Hand of Glory – a disembodied hand with remarkable powers. Coming off The Morrigan's shocking revelation about Lauren, Bo and the doctor have a difficult conversation.
A night out at the Dal goes awry when an insane trickster spikes the beer with a substance that transfers Bo out of her body – resulting in a ripple effect that finds our regulars inhabiting the skin of their friends, lovers and rivals. Suppressed – and not so suppressed – feelings bubble to the surface, and the brief stays in one another’s bodies gives each surprising insights into the other.
Concerned that Bo’s plan is too risky, Trick offers Bo one more weapon for her own, and everyone else’s, safety. Bo must lead her friends into battle ahead of schedule when her hand is forced by their enemy. A revelation from Dyson provides Bo with ammunition, but another’s deceit threatens the mission. Prophecies come true… but at what cost?
The story about a girl, a troll, and a bridge too far. Episode #1 of Season 3.5
Vex discovers that with great power comes a great deal of bureaucracy. Episode #2 of Season 3.5
Meet the mysterious group known as The Una Mens in this informative newsreel. Episode #3 of Season 3.5
Hale and Trick toy around with an old Fae divination board, with unexpected results. Episode #4 of Season 3.5
A dangerous mission forces Tamsin to confront past mistakes. Meanwhile, Lauren must deliver bad news to a friend.
Bo tracks down an old foe who has taken on a new form.
When conflicting versions of her past emerge, Bo searches for the truth.(
While under lockdown, the gang rallies to save one of their own.
Bo is forced to make a difficult decision.
Bo and her allies face the ultimate threat.
Lost Girl: The Interactive Motion Comic tells the story of Bo before she knew who and what she was. In this episode Bo, after a week of not feeding, is getting weak, but still refusing to feed. After finding Gerry dead, Bo encounters the Futakuchi-onna, but quickly looses conciousness. She awakes next to an old foe and is forced to make a difficult decision.