A new adventure awaits as DI Humphrey Goodman and Martha leave London for Devon. Humphrey dives into his first case, which involves an unusual prime suspect: a 17th-century witch.
Humphrey and his team are baffled by the mysterious disappearance of an entire family. Martha prepares for the launch of her café but is thrown when a face from the past shows up.
The community of Shipton Abbott is rocked when a beloved painting disappears in a seemingly impossible heist. Humphrey tries his best to find some common ground with Archie.
Humphrey investigates the death of an unidentified man found in the centre of a crop circle. Meanwhile, Archie helps Martha prepare for a visit from a food critic.
Panic spreads when an arsonist targets three businesses, bizarrely invoking the Three Little Pigs fable. Meanwhile, Martha has some serious thinking to do.
A house is burgled but the prime suspect was locked up in a police cell at the time. It’s up to Esther to rally a devastated Humphrey and solve this impossible crime.
An eccentric burglar breaks into four homes over a winter’s night but steals nothing. In fact, he leaves things behind for the bemused residents to find in the morning.
The Shipton Abbott Players rope in Humphrey to play a detective, but the fictional crime becomes real when the amateur murder victim gets a real knife in his back.
When an amateur psychic’s unsettling predictions for a grieving woman’s future start to come true, Humphrey must uncover the truth before it’s too late.
When a widower starts seeing the ghost of his late wife, DS Esther Williams is deeply sceptical, but DI Humphrey Goodman is more than happy to dive into his first haunting.
An old friend of Kelby’s starts to receive malicious messages from an unknown source. Before danger strikes, can the team uncover who’s hiding behind the screen?