Meet Gilbert - a very old and very grumpy rabbit. When Gilbert was lured out of retirement by the Wardens of Wizardry because some trainee named Sadie needed his mentoring or guidance or whatever, he was not a happy bunny.
Sadie and friends look for Gilbert, the team's lucky mascot.
A mysterious avenger is making strange things happen.
Sadie's spell makes Selina possessed by a monkey-sprite.
Sadie's 'sleeping spell' on Luke's brother backfires.
Sadie and Blaine fight over an ancient advanced magic book.
Sadie's magical pocket watch freezes those around her.
When Blaine casts a diva spell on Sadie, she almost leaves for a world tour.
Sadie makes a spell to give Lulu the same characteristics as a dancer.
Selina has organized a surprise vacation for the family, but Sadie is impatient and wants to know where to go.
The annual treasure hunt on Harmony High will start again.
Sadie makes a spell to make the sun shine.
Sadie is taking part in an election.
Sadie made a disappearing spell and a poem for the regional poetry competition for school.
Sadie and Blaine are instructed to come up with a spell themselves.
Sadie's date with Sam goes completely wrong.
Sadie makes a spell to give Melvin some confidence.
Max finds a very beautiful stone near the lake.
Sadie is having a magic block.
Sadie is a fairly typical fourteen-year-old girl whose life becomes anything but typical when she finds out that she's actually a wizard. Okay, technically, a wizard-in-training.