When a noisy songbird keeps interrupting their puppet show rehearsal, the WellieWishers™ soon discover that the bird is protecting a nest of eggs close to their playhouse. The girls decide to move their performance a safe distance away so they and the birds can share the garden in peace.
When the girls decide to relocate a little tree languishing from lack of sun, it triggers Camille’s memories about leaving home until the girls add a birdfeeder so that Little Tree will always be among friends.
The girls convince Kendall to help them build a snow playhouse for the animals by promising they'll work fast to beat an incoming storm. Sure enough, they get distracted, and the only way to salvage their fort is to make good on their broken promise.
When the girls use face paint to become their favorite animals and Emerson’s cat upstages Willa’s, Willa’s jealousy threatens to spoil the fun…until the other girls show her how talking about feelings can help you feel better.
The girls prepare special wings and dances to welcome some new butterflies. But when Willa’s wings get muddy and broken, she’s too disappointed to participate…until it turns out one of the butterflies is actually a moth whose wings look just like hers!
When Ashlyn plans a garden walk to enjoy the fireflies at night, Ashlyn and Emerson are forced to admit their fear of the dark. The other Wellies empathize and help them practice being comfortable in the dark, a plan that works so well that Ashlyn and Kendall want to stay up later than the others.
When Ashlyn sets out to give Camille a new hairdo and things go impossibly wrong, the girls work together to fix it, only to make things worse. They worry that Camille will freak out once she finally sees her hair, and Ashlyn prepares to apologize for the mess, until Camille sees her hair in an icy reflection and absolutely loves it.
When the girls’ things begin to go missing they wonder who is taking them. When clues point to Camille, instead of a mischievous Gopher, the girls learn a lesson about not jumping to conclusions.
Kendall stubbornly breaks from the group to build a see-saw 'her way' along with a new wooden friend. But when she gets stuck high up on the see-saw and relies on the others to help her down, she apologizes for being bossy. They all build a six seat see-saw for them all plus Kendall's wooden friend.
Ashlyn plans a scavenger hunt where each of the Wellies find things of a chosen color but is frustrated when she can’t find anything orange in the garden. The others stop competing to help Ashlyn who finally discovers orange in a rainbow and that winning isn’t everything.
Ashlyn makes up a story about a rare animal in the garden. As the girls search, her animal description grows until the girls are so fearful they plan to flee the garden for good, forcing Ashlyn to finally come clean and apologize.
Emerson learns that there is a fine line between funny and hurtful when she tries mastering impersonations of her friends.
The girls take part in Camille's rain dance, which gets progressively wackier as the day progresses. But it's friendship, not magic, that produces a 'rain shower' in the end.
Kendall gets carried away with a sense of authority when she makes and enforces a host of garden rules, ruining everyone’s fun.
The girls create a time capsule including some of their favorite things and then discover one left by five little girls, a long time ago.
When Ashlyn and Emerson’s refusal to compromise comes to a head, Ashlyn draws a dividing line down the middle of the Playhouse
Camille is frustrated that she’s not good at something like the other girls, until her friends help her see she has a gift for rhyming.
Willa is sad for not saying goodbye to migrating Mrs. Honk. The girls try to cheer her up by casting her as Snow Princess in their winter show but come to accept that sometimes it’s okay to be blue.
Emerson is convinced she won't be able to sing well when she loses her lucky wellies. Not wanting to cancel their concert, the other girls create lookalike wellies and the show goes on with Emerson singing beautifully. When the girls come clean about the fake wellies, Emerson is finally convinced that her beautiful singing rests in her talent and not luck.
The Wellies are delighted to discover a young duck in the garden and set out to help him feel at home. But when "Quackers" creates comic chaos, they realize that he would be happier with other ducks and are forced to say a bittersweet farewell as they relocate him to the big pond where he has plenty of duck friends and room to swim.
After competitive Ashlyn accidentally breaks the latch on Carrot's hutch, Carrot's disappearance causes Willa to believe he was stolen. Ashlyn tries to cover her mistake, fearing the bunny may have gotten out of the garden but, after a fruitless search and encouragement from Camille, she comes clean about her fib and finally finds Carrot safe and sound back in his hutch.
The Wellies plan a special day for Carrot to celebrate the day he came to live with them, but are baffled when he doesn't seem to enjoy any of their kid-friendly activities. It's only when they start paying attention to what he enjoys that they realize a simple carrot and some snuggles is what makes Carrot happiest of all.
When Emerson fakes being injured to get attention, the girls go out of their way to take care of her. But once they discover her ruse, they engage in a fun snowball fight that soon has Emerson yearning to play and fessing up.
Ashlyn plans a perfect Fall Fiesta for all of the Wellies to enjoy. When the wind kicks up blowing away napkins, steamers, balloons and decorations, she thinks everything is ruined...until her friends have so much fun chasing the items in the wind that Ashlyn realizes you can find fun in the most unexpected ways.
Emerson ruins the girls' superhero game and picnic by refusing to give up her annoying persona of the all-powerful Mighty Girl.
Ashlyn and Camille put their different styles of garden party to the test. They each take turns schooling the girls in Ashlyn’s unbreakable rules of etiquette versus Camille’s ‘go with the flow’ approach and ultimately decide that a little of each is best.
While working on an animal documentary, Willa reaches her wits' end when she can't find an elusive creature that is leaving footprints everywhere.
The girls split into teams to have a Snail Race - with Kendall as referee. What starts as a fun activity turns very competitive as everyone starts taking the silly game way too seriously.
When the other girls discover Kendall’s hard work all winter has made the greenhouse a summer paradise, they enjoy the fruits of her labor without thinking to ask her. Kendall is upset, but by the time they realize their mistake, the girls can’t undo the damage. All they can do now is clean up and do something extra-special to try and show Kendall they care and are sorry.
Kendall and Camille discover they’re a lot alike, but their decision to become instant “BFFs” backfires when Kendall feels smothered by Camille.
After deciding to throw a birthday party for the Old Tree, the girls all have different ideas for how to celebrate and give back to it - except Willa, who isn't sure how to contribute and seeks inspiration in nature.
Camille has to beat her tendency to daydream in order to rescue three chickens who have flown the coop.
Emerson wishes for a pony and it seems to come true - the problem is she was supposed to wait and share the wish with the others. Now Emerson has to hide a real pony to cover up her selfish act.
When Emerson discovers Kendall is a brilliant keyboard player, she becomes fixated on making Kendall a "superstar," but the trouble is Kendall just loves to play for fun and not for attention.
Ashlyn tries to help the girls plan for a camp-out in the garden, but the others brush off her meticulous leadership as bossiness and arrive totally unprepared. Lucky for them, Ashlyn saw that coming too!
For the girls’ celebratory Winter Holiday Market, Ashlyn starts a Cocoa Stand, but she’s nervous about getting her friends’ approval on her wares. Because dramatic Ashlyn tends to take constructive criticism poorly, her friends are unsure how to give honest feedback when her gingerbread cookies are inedible – so they get creative with it, but can/will Ashlyn take the hint?
When Emerson discovers that she’s the only one of her friends who hasn’t lost a tooth, she enlists their help to speed up the process. But she learns that some things can’t be rushed.
Ashlyn throws a "Mystery Party" and when the girls arrive, they find that the "mystery" is - Ashlyn is missing! Emerson takes on the personae of Sherlock Holmes and guides the other "detectives" in a fun search for clues to find Ashlyn. Along the way, the girls use creativity, observation, and reasoning to help them solve the case.
Willa comes up with a "Tough Mudders" obstacle course competition to be played by two teams. But when Camille loses one of her wellies, she has to drop out and Ashlyn reluctantly steps in to take her place. In the process of playing the game, Ashlyn gets "down and dirty" - and discovers she kind of likes it!
Meet Ashlynn! This bright WellieWisher loves to add sparkle and celebration to every day!
Meet Willa! This WellieWisher loves to explore and is a friend to every creature in Aunt Miranda's garden!09
Meet Kendall! This WellieWisher is an inventor and an artist who loves solving problems with a bright idea!
Meet Emerson! This funny WellieWisher is always full of energy and loves to cheer up her friends with laughs!
Meet Camille! This WellieWisher is full of imagination and loves to play make believe with her friends!
Put on your wellies and explore the garden with the WellieWishers and their animal friends!
Welcome to the all-new world of WellieWishers where friendship and kindness bloom. Sing-along to the WellieWishers song!