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All Seasons

Season 2015

  • S2015E01 Episode 1: Atmosphere and Immersion

    • August 17, 2015
    • YouTube

    We talk about atmosphere and immersion in the worlds of various video games and how they add to our gaming experience.

  • S2015E02 Episode 2: A Fair Price to Pay for Games

    • September 6, 2015
    • YouTube

    Our second episode attempts to put a price on games. How does a consumer determine what a new game should cost? What is the criteria?

  • S2015E03 Episode 3: Stay Sexy, Samus

    • September 24, 2015
    • YouTube

    Can Metroid's Samus be a sexy bounty hunter? Yes. We tackle her visual history from the start all the way to the high heels of Smash Wii U.

Season 2016

  • S2016E01 Episode 4: Halloween Games

    • October 28, 2016

    What are some good games to play on Halloween? Casting aside the usual suspects, we take a look at some additional fun titles to play in October! #Halloween #Games

Season 2017

  • S2017E01 Super Nintendo Aspect Ratio

    • January 15, 2017
    • YouTube

    An examination of the arguments for/against and the reasons behind a discrepancy of aspect ratios for the Super Nintendo. Discussion also applies to several other retro platforms. Primary focus is on the wider appearance on a CRT at 4:3* vs the 1:1 square-pixel , 8:7 "internal" aspect ratio seen in gaming assets and as-represented in emulators. This video does not dive into the scaling methods or horizontal vs vertical scaling arguments for 240p presentation on a modern, HD, fixed pixel display. * Technically there is no perfect 4:3 aspect ratio on these consumer CRT sets as geometry, overscan, etc., play a roll in the imprecision of 4:3 presentation across various sets. That is beyond the scope of this video. #SNES #AspectRatio #PixelPerfect

  • S2017E02 Flash Man Dooo!

    • January 15, 2017

    Musical arrangement fun on a Roland Sound Canvas SC-55 Mk 2.

  • S2017E03 Get the Power - Nintendo Power Volume 1

    • August 12, 2017
    • YouTube

    Breeze through the premiere issue of Nintendo Power (July/August 1988) with stories, trivia, and more. NOTE - Some music has been removed by YouTube, and the narration sounds rather robotic during those segments. #NintendoPower #GetthePower #Nintendo

Season 2018

  • S2018E01 Mega Man 2 - Facets of the Gem

    • January 12, 2018
    • YouTube

    Three of the many positive traits of Mega Man 2 #MegaMan #NES #FacetsoftheGem

  • S2018E02 Doom - Facets of the Gem

    • January 19, 2018
    • YouTube

    Three of the many traits that make Doom amazing. #DOOM #DOS #PC

  • S2018E03 Super Mario Bros. - Facets of the Gem

    • January 28, 2018
    • YouTube

    Three things about the original Super Mario Bros. that will remain in our memories forever. #SuperMarioBros #NES #FacetsoftheGem

  • S2018E04 The Legend of Zelda - Facets of the Gem

    • February 13, 2018
    • YouTube

    Three of the many traits of The Legend of Zelda that add to our enjoyment. "Legend of Zelda Overture" is by Evan Arnett and is available on OCremix.org

  • S2018E05 The History of 240p

    • February 21, 2018
    • YouTube

    An examination of how we reached 240p as an output resolution for computers and game consoles. Focuses on the relevance of refresh rate (Hertz), interlacing, resolution, CRT technology, and how we ultimately reached 240p. Special Thanks to: Artemio marqs Unseen #240p #CRT #Gaming

  • S2018E06 Jill of the Jungle (MS-DOS) Bugs and Fixes

    • March 8, 2018
    • YouTube

    An examination of the various bugs of Jill of the Jungle - Sound FX issues, FM music differences, removed jokes, and modern day fixes for both classic hardware and DOSBox.

  • S2018E07 TMNT (Ultra) DOS - The Impossible Jump

    • March 29, 2018
    • YouTube

    An examination of the impossible jump in the DOS version of Teenage Mutant Ninja Turtles and multiple workarounds as a solution.

  • S2018E08 Atari 2600 Repair - No Power (Dead Voltage Regulator)

    • April 7, 2018
    • YouTube

    How to fix an Atari 2600 that doesn't turn on. Replacing the voltage regulator in a Vader 2600.

  • S2018E09 Atari 2600 Repair - Bad Color, snow - Bad Film Capacitors

    • April 12, 2018
    • YouTube

    How to fix an Atari 2600 that is missing color immediately or after warm-up. Light Sixer example. #Atari #Repair #Snow

  • S2018E10 Micomsoft XMD-2 - External S-video for your Sega Mega Drive/Genesis

    • April 24, 2018
    • YouTube

    Examination of the features of the XMD-2 AV breakout box for the Sega Mega Drive (aka Genesis). It provides RGB output via an 8 pin DIN and 15 pin DA-15 connector for Japanese monitors as well as s-video output.

  • S2018E11 Sega Genesis Low Resolution Aspect Ratio

    • May 4, 2018
    • YouTube

    Examination of the Sega Genesis/Mega Drive output of low resolution games (256x224) to a CRT.

  • S2018E12 Sega Genesis Model 2 - Black Screen: Diagnosis and Fix

    • May 15, 2018
    • YouTube

    The game cartridge and slot are clean, so it is time for an investigation. Music: "Sonic the Hedgehog 2 'Dream Pipe' OC ReMix" Artist: DarkeSword

  • S2018E13 Another World - Facets of the Gem

    • June 9, 2018
    • YouTube

    Three of the many traits that are part of Another World's perfection #AnotherWorld #FacetsoftheGem #EricChahi

  • S2018E14 Star Trek 25th Anniversary - Facets of the Gem

    • June 15, 2018
    • YouTube

    Three facets from a galaxy full of traits that make Star Trek 25th Anniversary fun #StarTrek #PC #AdventureGame

  • S2018E15 Final Fantasy IV - Facets of the Gem

    • July 6, 2018
    • YouTube

    Three traits that make Final Fantasy IV amazing. #FinalFantasy #SNES

  • S2018E16 TV Remote Destroyed by Alkaline Battery

    • July 18, 2018
    • YouTube

    Pull your batteries from unused items!

  • S2018E17 Dithering on the Sega Genesis with Composite Video

    • July 27, 2018
    • YouTube

    Examination of dithering and composite video on the Sega Genesis. #Sega #Genesis #Dithering

  • S2018E18 Sony KV-1223R TV with Remote Control Problem - Fixed

    • August 4, 2018
    • YouTube

    Television doesn't receive any remote signals except for power on signal. Fixed with capacitor replacement. Channels can only be tuned if they are in memory on the TV. No number buttons exist on the TV itself. Remote must be used to tune desired channel, and then the "Add" button must be pressed on the remote or the TV itself to add it to tuning memory. #Sony #Trinitron #CRT

  • S2018E19 DOS Gaming Aspect Ratio - 320x200

    • August 20, 2018
    • YouTube

    Examination of the 4:3 aspect ratio of DOS gaming - primarily VGA Mode 13h and 320x200 - why it is not a widescreen aspect ratio despite all of the examples across the web.

  • S2018E20 Windows 95 Electron App running DOOM

    • August 24, 2018
    • YouTube

    Felix Rieseberg Windows 95 application running Doom 95 Set desktop to 640x480 at 256 Colors. Link to thread - https://github.com/felixrieseberg/windows95/issues/11 Thanks, Felix! #Windows95 #Doom95 #Electron

  • S2018E21 Quest for Glory - Facets of the Gem

    • September 5, 2018
    • YouTube

    Three aspects of the first entry in an amazing series that will pull you into a franchise.

  • S2018E22 Does a JRPG have to come from Japan?

    • September 12, 2018
    • YouTube

    Does JRPG mean Developed in Japan or Japanese Influenced in its Design? Gamer Questions - Episode 1.

  • S2018E23 Challenging Windows 95 Electron App with Diablo and Doom w/ sound

    • September 22, 2018
    • YouTube

    Performance differences between the Electron Windows 95 App (1.3) and a virtual machine (VMWare). Challenges include Doom95 with sound as well as Diablo. Check out the developers behind the App: Felix Rieseberg's Electron-based Windows 95 app: https://github.com/felixrieseberg/windows95 copy's v86 X86 Emulator on which it is based: https://github.com/copy/v86 Electron's website: https://electronjs.org/ DirectX 6.1 download page: http://falconfly.3dfx.pl/directx.htm Diablo demo: https://archive.org/details/Diablo_1020 #Windows95 #Electron #Emulation

  • S2018E24 What will Collecting Retro Digital Downloads be like?

    • October 6, 2018
    • YouTube

    What will PS4/Xbox One garage sale hunting be like in 2038?

  • S2018E25 Dithering on the Sony PlayStation

    • October 12, 2018
    • YouTube

    Examination of Dithering on the Original PlayStation. Aesthetic or Nuisance?

  • S2018E26 The Guardian Legend - Facets of the Gem

    • October 23, 2018
    • YouTube

    Only three of the many traits that make The Guardian Legend for NES an amazing game. Music from OC Remix: "Rosenthorne" by The Wingless "Naju Overture" by Russell Cox Full Commercial available thanks to Gone But Not Forgotten Commercials: https://www.youtube.com/watch?v=EmO7cIwFCyw #TheGuardianLegend #NES #FacetsoftheGem

  • S2018E27 Are You Willing to Try New Platforms when Retro Gaming?

    • October 26, 2018
    • YouTube

    Is your nostalgia for gaming limited to the systems you grew up playing, or do you branch out to other platforms?

  • S2018E28 What is your Favorite Gaming Pack-in Item?

    • November 2, 2018
    • YouTube

    Whether it is Big Box PC games, console games, or modern collector's editions, what do you think about the tangible items included with games?

  • S2018E29 RCA TruFlat CRT Turns On and Off by Itself! - FIXED

    • November 9, 2018
    • YouTube

    Detailed explanation and fixed for why RCA TruFlat CRT TVs seem to have issues powering on and off on their own. Parts used are listed below.

  • S2018E30 What is 525-Line Analog Video?

    • December 21, 2018
    • YouTube

    An examination of a 525-Line analog TV signal, why 525-Line video is the same as 480i, what video games consoles do to achieve 240p on a CRT television, and more.

Season 2019

Season 2020

  • S2020E01 Homemade Controllers and Baby Pac-Man 7800

    • January 18, 2020
    • YouTube

    Sometimes you just have to make your own controller.

  • S2020E02 Intro to Chroma: From RGB to Component Video

    • February 14, 2020
    • YouTube

    How does Luma relate to Chroma? How does RGB relate to Y'PbPr? How do B'-Y' and R'-Y' form PbPr?

  • S2020E03 Star Wars X-Wing (PC) - Facets of the Gem

    • March 6, 2020
    • YouTube

    A wonderful Star Wars game for PC that throws you into the cockpit of an X-Wing.

  • S2020E04 MSX Computers - Scrolling, Sprites, and Stereotypes

    • April 20, 2020
    • YouTube

    Crash course in the four generations of MSX computers with a focus on scrolling, sprites, media, sound, homebrew, and patches. Shed your assumptions. Know the machine.

  • S2020E05 Why use Generations to classify video game consoles?

    • July 8, 2020
    • YouTube

    Video game system classification needs an overhaul. What about computers and arcade games? What are your thoughts?

  • S2020E06 Cartridge Games - Versions, Bugs, and Behind the Code: A Sampler

    • July 20, 2020
    • YouTube

    Examination of a small sample of games from the days before patching was such a frequent occurrence.

  • S2020E07 Super Mario Bros 2 - Behind the Code

    • August 14, 2020
    • YouTube

    Some revisions, some bugs, and some code from Super Mario Bros 2. Featured cheat codes: Music Extension: XSXPZIAT Animation Fix: AXNYSZTX Birdo Head Change: (I wouldn't use these, myself) EEVNGZAA XEVNIZZE XEVYIZZE EEVYGZAA KLEYGLAX VLEYILZX EEVNAXGE EENYAXGE XEVNPXTE XENYPXTE EENNGXGE XENNIXTE EAENALAE XAENPLZE KUNNZXTX KUNNLXTX

  • S2020E08 Contra - Behind the Code

    • September 4, 2020
    • YouTube

    The code behind the Konami code and some ROM editing for Contra. Featured cheat codes: Reduce Konami Code to a single "UP" press: PAKKPUZA 0:00 Intro 2:34 Konami Code Entry Explained 15:05 Assembly Post-Game Show 15:15 Intermission 15:49 Rapid Fire Explained 19:51 Can we change the rate of fire? 22:36 Outro #CONTRA #CODE #PROGRAMMING

  • S2020E09 Zelda 2 - Behind the Code

    • October 2, 2020
    • YouTube

    Explanation of Fairy Warp Glitch, Objects, Elevators, and more Featured cheat codes: A smaller Great Palace: EIXATNGE Double Elevator Speed - Down: AUKIEEAP Up: ESKIOEET MAX Elevator Speed - Down: YNKIEEAO Up: EEKIOEET 0:00 Intro 1:02 Disk vs Cartridge Overworld 1:35 The Mystery of F-Attack 3:31 Zelda 2's Object System 10:24 The Fairy Warp Glitch and Sidescrolling World Design 19:53 The Zelda 2 Level-Up Softlock 23:37 Slow Elevators or Fast Elevators? 27:59 Outro #ZELDA2 #CODE #PROGRAMMING

  • S2020E10 NES Sound: The DMC - Behind the Code

    • November 6, 2020
    • YouTube

    Examination of one sound channel of the NES - the DMC. Analog to digital conversion, PCM, and DPCM are covered. #NES #SOUND #SPEECH 0:00 Intro 1:00 What is Sound? 3:08 From Analog to Digital 5:59 PCM Explanation 7:45 PCM on the NES 10:15 Raw PCM on Register $4011 11:21 DPCM on the NES 12:52 Dwouble Dwibble and Registers $4012 and $4013 18:37 NES DPCM Sample Rate Options 20:56 NES Speech Replacement 21:53 DPCM Instruments 23:26 Sample Length and the Off-by-one Error 26:06 Looping Samples 27:46 A DPCM ROM Modification... 28:33 Journey to Silius Bass Compare 29:56 Thoughts on Bass Change 30:46 Super C and Drums vs Orchestra Hits 32:07 DMC Shortcomings 33:10 Conclusion and Outro

  • S2020E11 Zelda Hit Detection - Behind the Code

    • December 18, 2020
    • YouTube

    Code walk through sword collision detection, sword/wand states, and the wand collision bug. Featured Game Genie Codes: (Take note that I have not tested these with a real cartridge) Sword Damage Boost: NNOLTIAO White Sword Damage Boost: NNOLYIAX Magic Sword Damage Boost:NNOUAIAK Fast Sword: ZAOEUTPA Sword Centering Mod (Vertical Sword): YAKUTTTA Sword Centering Mod (Horizontal Sword): PAVLYTTE Wand Melee Fix CMP: ZUSLIIAL Wand Melee Fix BNE: ESSLTIEP 0:00 Intro 1:42 Item Usage Conflict 3:27 Overview and Emulator Helpfulness 6:00 Begin Code Trace 9:40 Sword States and Comparing Values 14:50 Resume Code Walk 19:04 Execution Time? 20:35 Enemy Size and Hitboxes? 24:47 The Wand Melee Bug 28:05 An Abandoned Sword Animation? 29:03 Fix the Wand Melee Bug 31:42 Removing Sword Wind-Up 32:57 Outro #ZELDA #CODE #PROGRAMMING

Season 2021

  • S2021E01 Zelda Drops and RNG - Behind the Code

    • January 21, 2021
    • YouTube

    Item drop explanations plus code walks for random number generation and random drops. Featured Game Genie Code: (Take note that I have not tested this with a real cartridge) Force item drops: AEVLLAPP 0:00 Intro 0:40 Four RAM Locations 2:43 10th Enemy Has the Bomb 3:09 Some Caveats 4:22 Strategies 7:04 Drop Oddities 12:08 RNG Code Walk 18:51 A Random Drop Example 22:39 Outro #ZELDA #CODE #PROGRAMMING

  • S2021E02 Displaced Gamers Channel Update - UPLINK 2021

    • February 7, 2021
    • YouTube

    Join Displaced Gamers, My Life in Gaming and Artemio for an UPLINK Panel about preserving sound in consoles and computers on February 20th @ 5 p.m. Eastern! https://www.uplinkconvention.com/

  • S2021E03 The Hidden Source Code in Dragon's Lair (NES)

    • February 10, 2021
    • YouTube

    What secrets are hidden inside the Japanese and European ROMs for Dragon's Lair (NES)? Let's take a look inside!

  • S2021E04 Preserving Sound of Consoles and Computers - UPLINK 2021

    • March 9, 2021
    • YouTube

    We need programmers! My Life in Gaming and Artemio join me to talk about sound preservation. Get involved with the MDFourier Project! http://junkerhq.net/MDFourier/​ Artemio - https://www.youtube.com/channel/UCEh5UPBv0alseI62OJhnKow My Life in Gaming - https://www.youtube.com/channel/UCpvtp7mH0Cdq8FQUxcjDq0Q

  • S2021E05 The Jumping, Gravity, and Punishment of Ninja Gaiden (NES)

    • March 20, 2021
    • YouTube

    A look at the gravity and velocity design of Ninja Gaiden and the new Game Genie cheat codes we can create from what we've learned. 0:00​ The Intro 1:55​ The Design 12:15​ The Cheating 22:23​ The New Punishment 23:12​ Outro Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Pit Screen-wrap: AEEVSLEA Pit Spit: ENEVSLEE + OEEVNUUE Death on final bosses takes Ryu to 6-3: ZOSVALAP Low Gravity: ZOOTKLYU High Jump (Up, Right, and Left): XYETKSKN + XNXVESKN + XYKVKVKN Invincibility: ATNTYOOZ No horizontal knockback: AEXTLPPA Unlimited Time: SXNYPYSA Start with 1 Health: PAUVYIAP Respawn with 1 Health: PENTILAP Super throwback from Enemies: ZEXTLPPE Backward jump same as forward: PENTSTAA Backward jump bonus: ZENTSTAA Death on final bosses takes Ryu to 1-1: PESVALAP + AESVZLPA

  • S2021E06 Ninja Gaiden II - The Jumping, Clones and Wind - Behind the Code

    • April 9, 2021
    • YouTube

    The jumping of Ninja Gaiden 1 vs 2. How do the clone ninjas work? How does the wind work? 0:00​ Intro 1:34​ Jumping - Ninja Gaiden 1 vs 2 9:32​ Pit Deaths Be Gone 12:09​ How do the Clones Work? 15:46​ How is Wind Applied to Ryu? 24:26​ Keep the Lightning Lights On 25:04​ Game Genie Codes + Outro #NINJAGAIDEN​ #NES​ #PROGRAMMING Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Pit Screen-wrap: AESSGYEA Pit Trampoline: AESSGYEA + EVSSPYEA + NNSIYNNY Ninja Gaiden 1 Jump: GANUOIZA + LANUUIZA + LANUSIZA + LANUNIZA + LEELOIZA + YEELKIAP + NNELUIZE + LYNZNLVO + AASKZPTT Front Clone Close to Ryu: ZLOPEIAX No Wind: AAKITEYA No Wind at 2-3 Boss: AAKIZEPE All Stages have Wind: GAKIAEAA + AAKIGAGA Disable Left Wind: AEUKGPAG + AEKGPONY Lights on in Stage 3-1: OXNPPGSX

  • S2021E07 Let's put the Jump from Ninja Gaiden II into Ninja Gaiden III

    • April 28, 2021
    • YouTube

    Ninja Gaiden II jumping in Ninja Gaiden III. Collision detection. Sword hitboxes. Enemies do less damage. Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Ninja Gaiden II Jump: ZENLYIGA, ZENUPIGA, ZENULIGA, ZENUIIGA, ZENUYIGA, ZAELPTGA, ZAELLTGA, ZAELITGA, YLNPVZAZ, SOSXUPEK, UNSXSOKN Respawn in Same Room: VXOKXLSA Enemies do one damage: OXKAEVPX, PEKAOTLA Crazy Sword (large hitbox): YYXKEGAO, YYXKKGYE Super Sword by Default: PAXGKGAA, APXKEGAO, APXKKGYA #NINJAGAIDEN​ #NES​ #GAMEGENIE

  • S2021E08 Reprogramming Mega Man 4's Charged Shot - Behind the Code

    • May 17, 2021
    • YouTube

    Cut the charge time in half? How about a damage boost? Focus on the process of reverse engineering code in this episode. Lots of code-hopping! Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Half Speed Charged Shot: GVEEGAZZ, ESEEIAAZ, LEEETEVL Half Speed Broken sound: ZUOALAGT, POEEAAZU Half speed, sound fixed, mid-level shot: ZUOALAGT, POEEAAZU, ZXOAYEGS Start Buster at 1/2 Charge: ZUVEVGAA Super Charged Shot (Extra Damage): OXNETZSX Default to (Fully) Charged Shot: AXKESKAP, IUSAOGPX Charged-Up Sound Fun (Use to replace charged up looping sound) - Boss Door: GXOELAYX Explosion: IXOELAYZ "You Got" Music: GOOELAYZ #MEGAMAN #HACKING #BEHINDTHECODE

  • S2021E09 The Atari 2600, Analog Video, Scalers, and the Agony of 240p Ambiguity

    • June 21, 2021
    • YouTube

    Technical dive into the reasons why scaling Atari 2600 video output can be troublesome

  • S2021E10 Cheating the Turbo Tunnel of Battletoads - Behind the Code

    • July 9, 2021
    • YouTube

    Pondering what Game Genie codes could make the Turbo Tunnel easier to beat. "Easier" might be subjective... Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) That Crazy Bypass Idea - Relocate Second Speed Limit: ALEYAUSS Ramp Launch Boost: LXEUNAZA Speed Limit Changes (Last Segment of Tunnel) - 6: TAVNIUGA 7: YAVNIUGA 8: AAVNIUGE 9: PAVNIUGE 10: ZAVNIUGE 11: LAVNIUGE 15: YAVNIUGE Score Boost - 1100 Points: PAUUEIAA Rollover to 0: AAXLXSPA Misc Fun - Increase Jump Velocity: GEEZKPZA Reduce Gravity: OYNAXVEV Early Speed Limit to 1: PAVNGUAA Early Speed Limit to 7: YAVNGUAA Screen Wrap (Broken. A lazy change) - Uh Oh: IYEAUNSO Don’t Do it: GGEAVYAO #BATTLETOADS #TURBOTUNNEL #CHEAT

  • S2021E11 The Trade A.I. of NES Monopoly - Behind the Code

    • August 10, 2021
    • YouTube

    Fast code walk of the logic used for the computer player to determine how to respond to a human player-proposed trade.

  • S2021E12 Action 52 - A Bit of History & A Bit of ROM Archaeology

    • August 27, 2021
    • YouTube

    The Miracle that is Action 52 for the NES. Text to graphics? Aspect Ratio? Controller handling? It is all here!

  • S2021E13 Should Old Games Be Fixed? The Faxanadu Pendant Bug - Behind the Code

    • September 7, 2021
    • YouTube

    Examination of known bugs in older games and some pondering of whether or not they should be officially fixed. Featured Game Genie Code- The Pendent Bug Fix: EYNEOAEI Password generator- http://tasvideos.org/PasswordGenerators.html

  • S2021E14 The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code

    • September 28, 2021
    • YouTube

    Why do two enemies thrown back-to-back fly straight up into the air in Super Mario Bros. 2? Let's find out!

  • S2021E15 The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code

    • October 21, 2021
    • YouTube

    Examination of the questionable weapons design and the second release of Fester's Quest Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Change the Size of the Shots to 8x8 - Shot 1: AAKOSIYE Shot 2: AAKOVIYE Shot 3: AAKONIYE Shot 4: AASPEIYE Shot 5: AASPOIYE Shot 6: AASPXIYE Change the Size of the Shots to 9x9 - Shot 1: PAKOSIYE Shot 2: PAKOVIYE Shot 3: PAKONIYE Shot 4: PASPEIYE Shot 5: PASPOIYE Shot 6: PASPXIYE Shot 7: PASPUSAE Shot 8: PASPKSAE Change USA to EU gun levels - Shot 1: GAVPUIPA Shot 2: GAVPKIPA Shot 3: IAVPSIZA Shot 4: IAVPVIZA Shot 5: TAVPNILA Shot 6: YAVOEILA Shot 7: AAVOOIGE Shot 8: AAVOXIGE Fester cant move: UAELOGLA Fester cant shoot: LGELOGLA Fester cant move or shoot: UGELOGLA Wall Relief: AEETNAAG

  • S2021E16 Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code

    • November 26, 2021
    • YouTube

    Some bosses take damage even with the game paused. The tank can rotate around platforms. How does all of this work? Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) While inside the tank: Remove automatic use of Wall 1 when moving from normal orientation to vertical: LKOOGLLA ZKUOGLZA PKXOGLPA While out of the tank: Move while Paused LLUEOKEO KAUEXKSE Fix Pause Glitch for player and enemy EZVPSLKP Fix Pause Glitch for player and enemy and keep items visible. But can hurt each other before the start of battle. IOVOXUSY AEVOULLA

  • S2021E17 Talkin' Code Ep. 1 - NES Mapper History to 1988 and Blaster Master Code Analysis

    • December 15, 2021
    • YouTube

    Unscripted look into the history of Famicom/NES cart capacity, Mappers, Sunsoft, and a deep dive into Zero Page and the Stack using Sunsoft's Blaster Master 0:00 Opening 1:03 Topics 3:05 NES ROM and Mapper History 6:54 Sunsoft 8:17 Zero Page 13:25 The Stack 23:45 Outro

Season 2022

  • S2022E01 Talkin' Code Ep. 2 - NES vs Famicom Disk System - Zelda, Disks, Mappers, and "Ports"

    • January 7, 2022
    • YouTube

    How do cartridges and the Famicom Disk System map into CPU addressing? What are the differences between MMC1 Cart Zelda & FDS Zelda?

  • S2022E02 NES Scrolling Basics featuring Super Mario Bros. - Behind the Code

    • February 1, 2022
    • YouTube

    NES PPU, Scrolling, and some background talk - how does it all work?

  • S2022E03 Talkin' Code Ep. 3 - Battle of the Bits: Nintendo Power, Mappers, and Circuit Boards

    • February 23, 2022
    • YouTube

    Companion to Nintendo Power Vol. 20's article on "Why Your Game Paks Never Forget" - a sampler of cartridge contents with a brief explanation. Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Mario 3 Matching Game: Make middle image larger AXKNSZGL : Reduce top scanline ending position from 52 to 32 AKKNVZGU : Increase middle scanline ending position from 52 to 72

  • S2022E04 Talkin' Code Ep 3.1 - Vertical Super Mario Bros.! Not exactly...

    • March 4, 2022
    • YouTube

    What happens if we change the circuit board to "Vertical" for Super Mario Bros.?

  • S2022E05 The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code

    • April 8, 2022
    • YouTube

    The massive code behind moving Mega Man + the Zipping Bug. How does it work behind the scenes? What went wrong? Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Add flashman boss room background into a flashman corridor: NSXAUPPE Fix left side tile ejection (Preventing Zipping): AOEAVOAU

  • S2022E06 Talkin' Code Ep. 4 - Code Walk! CPU Cycles and Performance of Mega Man 2 (Bonus: MM3)

    • April 21, 2022
    • YouTube

    Code walk of a Mega Man 2 subroutine with cycle counting, execution time as a frame percentage, and improving Mega Man 3. 0:00 Intro 0:41 Code Walk 14:13 The Math (Percentage of Frame) 17:54 Marked Breakpoints 24:26 Mega Man 3 Performance 27:19 Outro

  • S2022E07 Mega Man 2 - Quick Man A.I. Explained - Behind the Code

    • May 13, 2022
    • YouTube

    Breakdown of Quick Man's Behavior and the BUGS in Mega Man 2 for the NES

  • S2022E08 New Discovery for Minus World in Super Mario Bros! - Behind the Code

    • June 17, 2022
    • YouTube

    An odd instruction in the code has been analyzed, and it appears the Warp Zones do not work in the way they were designed. Let's fix the Minus World bugs! Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Scroll Lock/Unlock Fix OKXULN - AND to CMP AEXUGY - Mario YPage to #$00 Pipe Trio Fix OKXULN - AND to CMP AEXUGY - Mario YPage to #$00 SXULZN - Pipes Exit up to 1-2 0:00 Introduction 1:13 How a Mario Level is built 2:41 SMB Utility (Level Editor) 5:56 Objects and Enemies for Minus World 8:29 Analysis with Emulation 11:42 Scroll Lock/Unlock Fix 12:42 Pipe Trio Fix 14:53 Outro

  • S2022E09 Code History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5

    • July 15, 2022
    • YouTube

    Six game code investigation of Minus World including the fix in Lost Levels/All Night Nippon as well as how to access it in All-Stars with a Game Genie. Featured Game Genie Codes: Disclaimer: Different regions or versions of All-Stars may require different codes for the Game Genie. Restore minus world in All-Stars: Select which Bypass check you want then the destination to work: Require Block Clip to Bypass Checks: DD39-6DA2 6DA4-DF2D OR Go down Right Pipe on 1-2 to Bypass Check: 6DA4-DF2D World H $11: FFB2-D7DA World T $1D: F2B2-D46A World U $1E: F3B2-D46A World B $0B: D8B2-D46A Water World 1 $32: 74B2-D46A Water World 2 $35: 79B2-D46A Star World $2A: 4CB2-D46A Wave World 1 $2D: 42B2-D46A Wave World 2 $2C: 4AB2-D46A Here is the link to the SNES Game Genie encoder: https://games.technoplaza.net/ggencoder/js/

  • S2022E10 The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code

    • August 5, 2022
    • YouTube

    What is collision detection? Code investigation into the velocity and collision logic in the water level as well as some hitbox mistakes. [0:00] Opening [0:49] Level setup [1:10] Basic Object Collision [2:40] Bubbles and Current [4:33] Code Walk: Controller Input and Velocity Application [10:57] Code Change Proposal [12:41] Environmental Collision Detection [17:39] Conclusion and Outro Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Bubbles follow Current IEKVPLPA Fix Swim Down Speed YZXXXATK Raise Bottom collision detection IASKVAYA IASGVAYA IASKKAYA Fix Right collision detection PANKVAYA Fix Left collision detection PEEGEAYA

  • S2022E11 The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code

    • September 1, 2022
    • YouTube

    Breakdown of the physics-defying logic of jumping in the game. Frame rate, gravity, and special code all apply. Let's dive in. Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) 6 Frame Short Jump (Counter 4->6) TAOXIAGA Increase Gravity Per Frame: 84->116 GNNZIIGI Short Jump Velocity Change Inter: -3 -> -2 VYXXGESN High Jump Velocity Change Inter: -6 -> -8 EYKZGEXN

  • S2022E12 The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code

    • October 7, 2022
    • YouTube

    Examination of the time between pressing the button and a forward attack. Are the attacks slower than they should be? [0:00] Lag Explained [2:35] Order of Operations [3:33] Animation Delay [10:02] Wind-Up Explained [10:36] Some Game Design Talk [10:57] Input Lag - Logic and Code [12:56] The DMC Problem [15:22] It all Adds up [16:09] Conclusion Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Speed up Leo's Attack PEXPZLZA PEOPTLZA NNOASYAE Speed up Raphael's Attack ZEXOLLPA ZEOOYLPA Speed up Michelangelo's Attack ZEXOALPA ZEOOGLPA Speed up Donatello's Attack (4) GEOOPLIA GEXPILIA NNXEOYAE Speed up Donatello's Attack (3) LEOOPLIA LEXPILIA NNXEOYAE Speed up Donatello's Attack (2) ZEOOPLIA ZEXPILIA NNXEOYAE Speed up Donatello's Attack (1) PEOOPLIA PEXPILIA NNXEOYAE View DMC Conflicts on Secondary Weapon Count VTEKZISA EZEKLIVN Turn off DMC Music AVOASOAG

  • S2022E13 How does the Critical Hit with the Whip work in Castlevania? - Behind the Code

    • November 4, 2022
    • YouTube

    How does the Critical Hit with the Whip work in Castlevania? - Behind the Code

  • S2022E14 How Speedrunners BROKE Castlevania's Scrolling - Behind the Code

    • December 16, 2022
    • YouTube

    Technical dive into how to use the NES controller to break level loading in Castlevania.

Season 2023

  • S2023E01 How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code

    • February 17, 2023
    • YouTube

    Opponent Engines? Secrets in the crowd? Tyson is predictable? Let's dive in! I adopted some of the terminology out there for many of the values stored in RAM, however you'll notice that I refer to the Opponent Commands being in the "State Table" and then later in the "Itinerary Table" in the video. Just part of making up the variable names as you go! Sorry for the lack of consistency there. It took a really long time to make this video. The research phase is what soaked up the most time. That being said, it was a fun game to investigate and has been on my list of games to examine for a very long time. It was also difficult to decide what to include and what not to include. Hope you enjoy what was included. Featured Game Genie Codes: Make Glass Joe & Don jump during idling KKEANLKA ANEEELVU Make Tyson only Left Side Punch YOXPVPOE PEXPNPAP Make Tyson Idle for a min and a half YOXPKPPE PEXPSPNP

  • S2023E02 MMC2 Magic - How Punch-Out's Graphics Work

    • March 17, 2023
    • YouTube

    Two boxers. No flicker? How is this possible? The MMC2 Mapper chip: Explained Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Change Little Mac Idling frames to Crowd Frames: AEKENZPA AEVEKZPA Move Sprite 0 Higher up the Screen IPKXNNIS

  • S2023E03 Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code

    • April 10, 2023
    • YouTube

    To learn more about Mappers and interrupts, we need to know about clock speeds. As for video output? Better hold on to your sync pulses.

  • S2023E04 Final Fantasy II SNES - Game Genie: Uncorked Episode 1

    • May 1, 2023
    • YouTube

    Dissection of several Game Genie Codes for Final Fantasy II (aka FFIV) on the Super Nintendo. Most work dives into adding gold won from battle to inventory. Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Almost Infinite HP FF2 Rev. 0: 82A3-6F63 FF2 Rev. 1: 82AE-6F63 Magic Power Doesn't Go Down 8267-0D62 Get At Least X Gold after battle: 150 Gold FF2 Rev. 0: 1B39-070E + B139-076E + 3C39-07AE FF2 Rev. 1: 1B35-0D6E + B135-0DAE + 3C35-0FDE 255 Gold FF2 Rev. 0: 1B39-070E + EE39-076E + 3C39-07AE FF2 Rev. 1: 1B35-0D6E + EE35-0DAE + 3C35-0FDE 65,280 Gold FF2 Rev. 0: 1B31-0E6E + EE31-0FAE + 3C31-04DE FF2 Rev. 1: 1B35-04AE + EE35-07DE + 3C35-070E Max Gold FF2 Rev. 0: 1B31-07AE + EE35-0DDE + 3C35-0D0E FF2 Rev. 1: ? Alt code for 65,536 Gold FF2 Rev. 0: 3335-0D6E FF2 Rev. 1: 3335-076E

  • S2023E05 DESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2

    • June 1, 2023
    • YouTube

    Several Game Genie codes can alter jumping in Super Mario World, but HOW? Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Super Low Jump (Gravity =5) D92C-AF6F Low Jump (Gravity = 4) D02C-AF6F Super Jump (Gravity = 2) D42C-AF6F Mega Jump (Gravity =1) DF2C-AF6F Moon Jump (Gravity =0) DD2C-AF6F

  • S2023E06 NES Sprites, OAM, and the Battle for Priority - Behind the Code

    • July 7, 2023
    • YouTube

    Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.

  • S2023E07 The Garbage Sprites in Strider (NES) - Behind the Code

    • July 28, 2023
    • YouTube

    Why does Strider seem like it is going to fall apart at any moment? What is with all the sprite flickering and garbage graphics? Let's find out...

  • S2023E08 The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code

    • September 15, 2023
    • YouTube

    Strider Part TWO: Investigation and fixes for collision, jump canceling, and the Triangle Jump in Strider for NES. Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Diables Gravity Compensation Values AENA SYPA AENA NYEA Disables Ejection Logic ATOX AXSZ Disables X Velocity (Int) Clear Logic SZSE XUSE Eleminiares "A" Button Timing Requirement for Triangle Jump YKNO INZI

  • S2023E09 Why is Platforming so Difficult in The Terminator for NES? - Behind the Code

    • October 20, 2023
    • YouTube

    Buttons don't work. Platforms seem to disappear. Sarah doesn't stand a chance! Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Increase Max Lives from 6 to 9: ZXUL PVYP No Standing Jump: ILUT USTG Reorder Landing To-Do: AKNT SGAA AENT VGPA IENV EKYT AENV XGAG PENV UGAA YVNV SGIE

  • S2023E10 Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code

    • December 8, 2023
    • YouTube

    Let's change Jekyll's walking speed, the bomb explosion size, damage, and more... Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Half the Bomb damage distance Left Distance 30 Pixels TOOZ-OVGU Right Distance 25 Pixels POOX-KTZU Give Level 1 a short Fuse Timer TAXZ-UYGP Give Last Level long fuse timer GPXX-EYTA End Bomb Damage on Frame 16 APOX-EVTP End Bomb Damage on Frame 17 PPOX-EVTP

Season 2024