Home / Series / Displaced Gamers / Aired Order / Season 2024 / Episode 7

NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code

Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go. Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Ghosts 'n Goblins Invincibility AEVN-GIPA === 60 FPS Codes === Ghosts 'n Goblins PAKI-LZLA Double Dragon PESV-KIZA 1942 PEVK-LZLA Athena PEEK-TLZA Tiger-Heli PAOA-LLLA Ikari Warriors PAXI-PGGA

English
  • Originally Aired December 13, 2024
  • Runtime 32 minutes
  • Production Code sRXXkFzpIPQ
  • Network USA YouTube
  • Notes Is a season finale
  • Created December 13, 2024 by
    shriek
  • Modified February 6, 2025 by
    phoenix79