Home / Series / Displaced Gamers / Aired Order / Season 2023 / Episode 6

NES Sprites, OAM, and the Battle for Priority - Behind the Code

Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.

English
  • Originally Aired July 7, 2023
  • Runtime 19 minutes
  • Production Code 8M2V5Pv6_1A
  • Network United States YouTube
  • Created July 7, 2023 by
    phoenix79
  • Modified July 7, 2023 by
    shriek