Opponent Engines? Secrets in the crowd? Tyson is predictable? Let's dive in! I adopted some of the terminology out there for many of the values stored in RAM, however you'll notice that I refer to the Opponent Commands being in the "State Table" and then later in the "Itinerary Table" in the video. Just part of making up the variable names as you go! Sorry for the lack of consistency there. It took a really long time to make this video. The research phase is what soaked up the most time. That being said, it was a fun game to investigate and has been on my list of games to examine for a very long time. It was also difficult to decide what to include and what not to include. Hope you enjoy what was included. Featured Game Genie Codes: Make Glass Joe & Don jump during idling KKEANLKA ANEEELVU Make Tyson only Left Side Punch YOXPVPOE PEXPNPAP Make Tyson Idle for a min and a half YOXPKPPE PEXPSPNP