In the Game Essence category, I'll explore the thinking behind "game essence" and how it impacts the push and pull at the heart of games.
In this episode, we'll look at a theory I've discussed numerous times over the years. It's become somewhat well-known (at least in Japan), but as the framework for this category of videos, I'd like to take this chance to reintroduce it for those who are unfamiliar.
By the way, the term translated as "game essence" (geemu-sei in Japanese) was a tough one for the translators, and led to a number of long debates. It seems there isn't a perfect match in English, but I hope you'll be able to pick up the meaning through context while watching these videos. The fact that a specific word doesn't exist for it means it's a concept worth exploring!
"ゲーム性"カテゴリーでは、ゲーム性を「かけひき」と見立て、そこで考えられることについて解説していきます。
今回のお話は、私が昔からさまざまなところで展開し、ある程度知られることになった理論。
今後のこのカテゴリーの骨組みとなる話なので、改めてご紹介します。