In the Planning & Game Design category, I'll talk about topics to consider when coming up with game ideas and mechanics.
In this first entry, we'll explore frame rates, which are the frequency in which a game's screen is redrawn and a basic concept everyone should understand.
Frame rates can sometimes play an important role in measuring time in games, too, though not as often as in years past.
"企画・ゲーム設計"カテゴリーでは、ゲームのアイデアや仕組みの話をまとめます。
今回は大前提として知っておくべき、画面の書き換えタイミング、いわゆるフレームについて。
昔ほどではないですが、時間などを扱う単位として重要な要素です。