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Season 2018

  • S2018E01 How is this speedrun possible? Super Mario Bros. World Record Explained

    • May 2, 2018
    • YouTube

    How is this speedrun possible? Super Mario Bros. World Record Explained Chapters: 00:00 - Introduction 00:35 - 1-1, Flagpole glitch, Framerules 03:03 - 1-2 04:00 - 4-1, Hitboxes, Flagpole glitch #2 05:35 - 4-2, Wall clip, Wrong warp, Plant despawn 10:00 - 8-1, Flag subpixel manipulation, "Judges" 13:50 - 8-2, Bullet Bill glitch, Start delay, Lag frame 17:38 - 8-3, Stomp from below, 242 timer 20:00 - 8-4, Wall jump, Wrong warp #2, Bowser hammers, Timer discrepancy 24:48 - Conclusion Notes: At 0;47, I refer to the console Kosmic is using as the Nintendo Famicom Disk System. He wasn't actually playing on the Disk System, just the Famicom. The Famicom is essentially the Japanese equivalent of the NES, and the Disk System is an add-on to it that reads special floppy disks. At 4;06, I mention that Kosmic holds the Glitchless WR with a 5;06.709. However, there is a video by Scott Kesler of a 5;05. This is because of timing differences. Glitchless is how Twin Galaxies (a deprecated high score website) view Super Mario Bros. speedruns, and its timing rules are different. They time from the start press on the title screen, which, because of framerules, adds a variation of up to 21 frames to the time of the run based on which frame you pressed start on. This timing difference adds about 2.5 seconds, so Scott Kesler's 5;05 was actually a high 5;07 by TG rules, and Kosmic's 5;06.709 is a low 5;04 with regular timing. At 13;15, I say that when the white pixel is missing, the judges are in a bad mood. For the sake of simplicity, I omitted that it's actually a 50/50 of good/bad judges if you don't get the pixel. However, this is frame dependent and not entirely random, and Kosmic rarely gets good judges with the bad pixel, so I took that shortcut. At 26;35, I claim that the theoretical human limit is 4;55.496. The actual time is 4;55.49668, and it should have been rounded up to 4;55.497. There is another framerule that was not included because while it

  • S2018E02 Is 4:55 the perfect speedrun? Super Mario Bros. World Record Explained

    • November 9, 2018
    • YouTube

    Is 4:55 the perfect speedrun? Super Mario Bros. World Record Explained Chapters: 00:00 - Introduction, History lesson, somewes's 6022 attempts, Kosmic's attempts 03:30 - Summary of previous video 05:34 - 1-1 Flagpole glitch, 1-2 pipe clip 07:26 - 4-1 Flagpole glitch, 4-2, 8-1, 8-2 Bullet bill glitch, 8-3 Flagpole glitch 10:20 - 8-4 12:25 - The return of somewes 14:44 - Fastest 8-4 16:07 - 8-1 Framerule 19:53 - Is 4:54 impossible? Tool-assisted speedrun 22:09 - TAS comparison 26:35 - Conclusion, how to achieve 4:54

Season 2019

  • S2019E01 10 Myths about Speedrunning

    • April 14, 2019

    10 Myths about Speedrunning This is more of a generic video outside of my usual formula, but I felt like it had to be put out there. This goes for the next video I'm going to upload as well. After that, more speedrun breakdowns! Chapters: 00:00 - Introduction 00:19 - Myth #1: Speedrunning is not appreciating a game's content 01:31 - Myth #2: Speedrunners cannot play games casually 02:23 - Myth #3: Speedrunning is pointless 03:11 - Myth #4: Speedrunners have no job 04:24 - Myth #5: Speedruns are played on emulators 05:46 - Myth #6: Speedruns that do not complete 100% of the game are not true speedruns 07:30 - Myth #7 - Glitches are cheating and unimpressive 11:35 - Myth #8 - The world record is perfect and unbeatable 12:01 - Myth #9 - Speedrunning is too difficult to get into 13:01 - Myth #10 - Speed run is two words

  • S2019E02 How to create the perfect speedrun - Tool-assisted speedrunning explained

    • May 25, 2019
    • YouTube

    How to create the perfect speedrun - Tool-assisted speedrunning explained Chapters: 00:00 - Introduction 00:32 - What is a TAS? 02:19 - What tools are involved? 05:36 - Why do a TAS? 07:52 - Misconceptions 14:02 - Conclusion

  • S2019E03 Super Mario 64 Tool-assisted speedrun world record explained

    • June 22, 2019
    • YouTube

    Super Mario 64 Tool-assisted speedrun world record explained Notes: At 10:06, the action "In water with an object" is labeled as only being reachable using glitches. You can actually get it without glitches by, for instance, grabbing a cork box in Shifting Sand Land and swimming in the oasis with it. However, "Metal in water with an object" cannot be done without glitches, as there are no levels with all the elements required to get that animation. You can achieve it with glitches in Jolly Roger Bay, which is the method demonstrated in the picture. Chapters: 00:00 - Introduction, History of the any% route 02:46 - BLJ to Vanish Cap Under the Moat, Pause buffering, Quartersteps, Negative jump 08:30 - Vanish Cap Under the Moat BLJ, Deathwarp, Sliding speed conservation 11:50 - Moat Door Skip pt. 1: Parallel universes 14:44 - Moat Door Skip pt. 2: Overflow jump 18:49 - Moat Door Skip pt. 3: Walking into the door 23:10 - To Bowser in the Fire Sea, Dive grinding, Glitchy wall kick, Side BLJ 27:54 - Bowser in the Fire Sea, Pole warp, BLJ, Lag reduction, to Upstairs 30:08 - 50-star door and Infinite stairs skip: BLJ, Sliding speed redirection, Clock punch 37:25 - Bowser in the Sky

  • S2019E04 The final minute barrier ever - Super Mario Bros. Warpless World Record Explained

    • September 27, 2019
    • YouTube

    The final minute barrier ever - Super Mario Bros. Warpless World Record Explained Notes: At 16;46, for some reason, the left clip is not timed properly. I went back and checked and it is fine in the timeline and the video preview, but came out wrong in the render. Chapters: 00:00 - Introduction, Overlay explanation 01:49 - 1-1, Flagpole glitch, Framerules 04:55 - 1-2 to 1-4, Mushroom grab, Stomp from below, Fire kill 07:44 - World 2, Avoiding fireworks, Manual timer inaccuracy, Bowser pattern manipulation 13:05 - World 3, Jumping through platforms 14:50 - World 4, 4-3 framerule, Uncrouch wall clip, Firebar hitboxes 19:05 - World 5 20:30 - World 6, 6-3 framerule, Lag 22:58 - World 7 25:05 - 8-1 to 8-3, Jumping over pipes, Flag subpixel manipulation 28:10 - 8-4, Plant disappearing, Wall jump, Wrong warp, Crouched hitbox 33:15 - Conclusion, Bowser hammers, Timing, How to improve the run

  • S2019E05 The Future of Super Mario Bros. Warpless Speedruns

    • September 29, 2019
    • YouTube

Season 2020

  • S2020E01 Speedrun Explained Explained

    • January 17, 2020
    • YouTube

    Speedrun Explained Explained Short little bonus video while we wait for real uploads! Correction: pannenkoek2012 is not the creator of STROOP - Dane Bouchie is - but he has been the primary developer of most of it.

  • S2020E02 Donkey Kong 64 any% Tool-assisted Speedrun Explained

    • March 6, 2020
    • YouTube

    The New Donkey Kong 64 any% TAS Explained

  • S2020E03 Ocarina of Time's Wrong Warp Explained! (Part 1)

    • March 27, 2020
    • YouTube

    Ocarina of Time's Wrong Warp Explained! (Part 1) Chapters: 00:00 - Introduction, ACE disclaimer, Thanks to mzxrules 01:01 - Normal Warp vs. Wrong Warp 01:43 - Mechanics of warping, entrances, cutscenes, scene setup variables 05:29 - Ganondoor pt. 1: Ocarina Items 07:34 - Blue warp timer manipulation 08:30 - Breakdown of the scene transition during a wrong warp 11:03 - Cutscene softlock, cutscene pointer, scene header

  • S2020E04 Ocarina of Time's Wrong Warp Explained! (Part 2)

    • June 10, 2020
    • YouTube

    Ocarina of Time's Wrong Warp Explained! (Part 2) Chapters: 00:00 - Watch Part 1 first 00:15 - 7 possible outcomes, Blue warp restrictions 01:32 - 1. Intended destinations 02:04 - 2. Deathwarp 03:14 - 3. Entering the boss door 03:57 - 4. Odd Mushroom timeout 07:33 - 5. Eyeball Frog / Eyedrops timeout 08:19 - 6. Invalid Item timeout / Void out 09:33 - 7. Farore's Wind 11:54 - 7a. Farore's Wind on B 14:24 - 7b. Windy B 15:21 - Oddities 18:47 - Summary, Conclusion

  • S2020E05 Super Mario Bros. 3 Speedrun World Record Explained

    • August 9, 2020
    • YouTube

    Super Mario Bros. 3 Speedrun World Record Explained Notes (timestamps are this way so chapters aren't broken): At 8;05, I imply that Worlds 5 and 6 take you to World 8, which is false. They take you to the second row, which means you can go to World 6 and warp backwards to World 5. In the Japanese version, a fourth warp whistle is available to collect in 5-1, which means you can theoretically play the game forever. At 24;18, I mention that Mario's subpixel position cannot be set to any specific value other than at the very start of the run. This is not entirely accurate. It is possible to set up a subpixel value, but the latest point it could be set at is the previous Boom Boom fight, which wouldn't help for the wall jump. However, it is used in other categories to set up a wall clip in the first room of Bowser's Castle for the 5-second slower route. Chapters: 00:00 - Introduction 01:31 - 1-1 02:43 - Hammer bro movement 04:27 - 1-2 05:07 - 1-3 06:15 - 1-F 07:58 - To World 8, 8-Tank 11:06 - 8-Navy 13:15 - Hands 14:25 - 8-1 16:33 - 8-2 17:52 - 8-F, to Bowser's Castle 21:48 - Bowser's Castle 26:42 - Bowser Fight 28:05 - Conclusion

  • S2020E06 Super Mario Bros. 3 in 3 minutes - World Record Speedrun Explained

    • September 12, 2020
    • YouTube

    Super Mario Bros. 3 in 3 minutes - World Record Speedrun Explained Chapters: 00:00 - Introduction 00:37 - 1-1, Hammer Bros. 02:08 - 1-2 02:43 - 1-3 to World 7 03:51 - Credits Warp 04:48 - Pipe clip, out of bounds 07:04 - Note block crash 08:02 - Stack underflow, RAM as code 10:39 - Shell manipulation 12:25 - What can go wrong? 13:39 - Recap, Conclusion

  • S2020E07 How is this speedrun possible? The Legend of Zelda World Record Speedrun Explained

    • December 18, 2020
    • YouTube

    How was this historic World Record achieved? The Legend of Zelda Speedrun Explained

Season 2021

  • S2021E01 A New LARGE Game Breaking Glitch in Mario Kart 64

    • February 9, 2021
    • YouTube

    A New LARGE Game Breaking Glitch in Mario Kart 64 Chapters: Introduction - 00:00​ Double-sided walls - 00:48​ Open corners - 05:03​ Sloped convex open corners - 08:35​ Slip through - 10:03​ Steep floor and wall corner - 11:28​ Clip through the ground - 13:47​ Half clip - 15:12

  • S2021E02 How Gaming's Most Iconic Challenge Was Invented - The History of the SM64 A Button Challenge Part 1

    • April 24, 2021
    • YouTube

    Notes: At 12:58​, I accidentally left a note in. This is not a 2021 TAS, this is the original video of the improvement published in 2011 on nicovideo. Chapters: 00:00​ - Intro 01:16​ - 2000 - Walton Dell's Web Site 05:04​ - 2001 - Chris "humantree" Oldfield 06:45​ - 2002 - Curtis Bright 07:55​ - 2007 - GameFAQs thread, leaderboards 12:00​ - 2011 - 20-star TAS 13:10​ - 2013 - Final dead period

  • S2021E03 Why 4:54 is the perfect speedrun - Super Mario Bros. World Record Speedrun Explained

    • June 13, 2021
    • YouTube

    Why 4:54 is the perfect speedrun - Super Mario Bros. World Record Speedrun Explained Chapters: 00:00 - Intro 01:48 - 1-1, Flagpole Glitch, Framerules 06:18 - 1-2, Pipe clip 09:40 - 4-1 10:13 - 4-2, Wrong warp 12:19 - 8-1, Fast acceleration 15:13 - 8-2, Bullet Bill Glitch 20:09 - 8-3 21:34 - 8-4 26:30 - Possible improvements 33:43 - Conclusion

  • S2021E04 The History of the Super Mario 64 A Button Challenge - Part 2: The Pannenkoek Revolution

    • September 19, 2021
    • YouTube

    The History of the Super Mario 64 A Button Challenge - Part 2: The Pannenkoek Revolution Chapters: 00:00 - Introduction 02:17 - The Art of Cloning 18:42 - First improvements 24:47 - The Mupen Revolution 27:33 - Pole-Jumping for Red Coins 33:37 - Wet-Dry World 42:11 - Final stars Note 1: How holding objects really work - https://www.youtube.com/watch?v=BZyUGT9YPhg The Art of Cloning - https://www.youtube.com/watch?v=X2AhyDI58-I The Science of Cloning - https://www.youtube.com/watch?v=9xE2otZ-9os Releasing Objects - https://www.youtube.com/watch?v=lbgYAyzaT8w Note 2: In reality, the way the game orders object slots is more complex than just by memory address. More on that in Pannenkoek's Science of Cloning - https://www.youtube.com/watch?v=9xE2otZ-9os Note 3: This would be during a star in THI to avoid an additional A press to enter THI Note 4: It was recorded as 12 for the star itself, but a 13th A press was required to enter the pipe to go fight Bowser afterwards. Note 5: This dive recover is aided by a disjointed hitbox. https://www.youtube.com/watch?v=kRCjVLqjST4&t=1014s Other Note 5 (oops!): The Wet-Dry World painting water level uses Mario's Y position, which is at the bottom of his model. This is why the zones look so bottom-heavy, because it's the very bottom of Mario's model that needs to be in that range. Note 6: https://www.youtube.com/watch?v=PG2scmSIjJg Note 7: Around this time, he also combined THI 100 coins and Make Wiggler Squirm in 0 A presses, saving 1 final A press.

  • S2021E05 The History of the Super Mario 64 A Button Challenge - Part 3: From Challenge to Science

    • October 23, 2021
    • YouTube

    The History of the Super Mario 64 A Button Challenge - Part 3: From Challenge to Science Chapters: 00:00 - Intro 00:46 - Enemy luring 02:26 - Transport cloning 08:56 - A new collaborator 11:37 - A presses go below 100 17:04 - Small improvements 22:16 - Hands Free Holding 25:00 - TTC and Sliding speed 29:58 - Bowser in the Sky again 36:05 - Conclusion Note 1: His first comment was in September 2013 and his first message to Pannenkoek was in January 2014, but his first proper contribution was only fully realized in April. Note 2: Pannenkoek favoured convenience over optimizing for time. He raised the water so he could copy paste inputs, but he demonstrated in a later video that lowering the water instead is about 9 hours faster Note 3: This isn't always strictly true while sliding because sliding speed is a vector calculated differently from normal speed, but it is true for the most part. More on that later. Note 04-11 : https://youtu.be/A_byvjKlqEg

Season 2022

Season 2023

  • S2023E01 Minecraft in 20 Seconds Explained in 20 Minutes

    • January 28, 2023
    • YouTube

    Minecraft in 20 Seconds Explained in 20 Minutes Chapters: 00:00 - Introduction 00:27 - TAS and Category definition 03:35 - Basic Route 05:04 - Finding the right seed 07:12 - Duplicating items 10:15 - Reaching the Nether 13:25 - The Nether 17:27 - The End 19:00 - Conclusion

  • S2023E02 Super Mario World Speedrun World Record Explained

    • March 17, 2023
    • YouTube

    Super Mario World Speedrun World Record Explained Chapters: 00:00 - Introduction 01:34 - Category and route 02:40 - Cloud glitch 10:12 - Yoshi's Island 3 & 4 12:50 - Iggy's Castle 15:20 - Donut Plains 1 & Secret 1 18:53 - Donut Secret House 21:40 - Star World 25:38 - Bowser's Castle 30:09 - Possible improvements

  • S2023E03 The Perfect Mario Speedrun Explained

    • June 16, 2023
    • YouTube

    The Perfect Mario Speedrun Explained ADDITIONAL NOTES: https://pastebin.com/fKpsKXbv Chapters: 00:00 - Intro 01:58 - Route overview 04:12 - Lakitu skip, LBLJ 10:15 - Bowser in the Dark World 13:52 - Whomp's Fortress 17:31 - Shifting Sand Land 22:05 - Lethal Lava Land 25:17 - Hazy Maze Cave 28:16 - MIPS clips 30:27 - Dire Dire Docks 33:08 - Bowser in the Fire Sea 35:48 - Upstairs BLJs 38:02 - Bowser in the Sky 41:25 - Conclusion

  • S2023E04 The Impossible GoldenEye Speedrun Explained

    • August 25, 2023
    • YouTube

    The Impossible GoldenEye Speedrun Explained ADDITIONAL NOTES: https://pastebin.com/eqvyVW0M Speedrun: https://youtu.be/7SscFlyTQ64 Chapters: 00:00 - Intro 01:51 - History and context 04:21 - Objectives and notes 06:06 - Start of the run 11:19 - First fuel room 15:00 - 2nd and 3rd fuel rooms 21:51 - Hardest area in the stage 23:57 - Final hallways 28:08 - Conclusion

  • S2023E05 The Luckiest GoldenEye Speedrun Explained

    • November 30, 2023
    • YouTube

    The Luckiest GoldenEye Speedrun Explained ADDITIONAL NOTES: https://pastebin.com/61P2UJjn Speedrun: https://www.youtube.com/watch?v=PXSUzdggAqQ

  • S2023E06 Super Mario Bros. 2 Speedrun World Record Explained

    • December 22, 2023
    • YouTube

    Super Mario Bros. 2 Speedrun World Record Explained Chapters: 00:00 - Introduction 00:32 - Context 02:20 - 1-1 08:54 - 1-2 and 1-3 12:05 - World 4 16:07 - World 6 22:25 - World 7 28:31 - Could this speedrun be improved?

Season 2024

Season 2025

  • S2025E01 The King of Donkey Kong 64 - 101% World Record History (Part 2)

    • February 25, 2025
    • YouTube

    The King of Donkey Kong 64 - 101% World Record History (Part 2) Chapters: 00:00 - Intro 01:32 - The road to sub-6 08:55 - TJ's swan song 15:25 - Connor75 cameo 22:15 - The last great route overhaul 28:06 - In 2018 and the 1545 37:30 - Rabbit Race skip 42:41 - Runs with the new skips 48:55 - The 2019 edition of the 1545 53:38 - Conclusion

  • S2025E02 Donkey Kong 101% World Record History - Beyond the wall (Part 3)

    • March 25, 2025
    • YouTube

    Donkey Kong 101% World Record History - Beyond the wall (Part 3) Chapters: 00:00 - Intro 02:11 - Phasewalk and practice ROM 05:03 - zorulda's rise 18:03 - Stars skip 27:35 - The death of DK64 speedrunning 31:36 - Into 2024 38:03 - The grind 44:25 - The 1545 in 2024 52:03 - Every trick in 101% 58:57 - Conclusion