The History of the Super Mario 64 A Button Challenge - Part 2: The Pannenkoek Revolution Chapters: 00:00 - Introduction 02:17 - The Art of Cloning 18:42 - First improvements 24:47 - The Mupen Revolution 27:33 - Pole-Jumping for Red Coins 33:37 - Wet-Dry World 42:11 - Final stars Note 1: How holding objects really work - https://www.youtube.com/watch?v=BZyUGT9YPhg The Art of Cloning - https://www.youtube.com/watch?v=X2AhyDI58-I The Science of Cloning - https://www.youtube.com/watch?v=9xE2otZ-9os Releasing Objects - https://www.youtube.com/watch?v=lbgYAyzaT8w Note 2: In reality, the way the game orders object slots is more complex than just by memory address. More on that in Pannenkoek's Science of Cloning - https://www.youtube.com/watch?v=9xE2otZ-9os Note 3: This would be during a star in THI to avoid an additional A press to enter THI Note 4: It was recorded as 12 for the star itself, but a 13th A press was required to enter the pipe to go fight Bowser afterwards. Note 5: This dive recover is aided by a disjointed hitbox. https://www.youtube.com/watch?v=kRCjVLqjST4&t=1014s Other Note 5 (oops!): The Wet-Dry World painting water level uses Mario's Y position, which is at the bottom of his model. This is why the zones look so bottom-heavy, because it's the very bottom of Mario's model that needs to be in that range. Note 6: https://www.youtube.com/watch?v=PG2scmSIjJg Note 7: Around this time, he also combined THI 100 coins and Make Wiggler Squirm in 0 A presses, saving 1 final A press.