Our brave adventurers have answered the call...to be interns for the super hero group, the Infinights! Little do they know that the Infinights are in danger and our hapless interns may be their only hope for salvation. Can the interns save the Infinights AND master a triple shot vanilla almond latte with extra foam?
Mayor Prattle tells our heroes that one key witness knows what happened to the Infinights. But before they can figure out next steps, the mayor is taken! Can our heroes rescue him or will they be stopped in their tracks by their first puzzle....doors!
The Infinight Interns attempt to solve the door puzzles- included but not limited to a sleepy dragon, a monster with a cleaning problem, and an adorable bloodstained teddy bear. Will they find Mayor Prattle and Dr. Ahem or will they become mince meat first?
The interns have entered a curious chamber with two unknown captives, multiple mysterious mechanisms, and an illusive enemy in the shadows. Perhaps the infamous Paralyte? Will they rescue the hostages before it’s too late? Or will they become captives themselves in this looming laboratory?
The Interns are tasked with some R&R, leading half of them to the local tavern and half of them to the local school library. It's always fine when you split the party, right? Meanwhile, Dr. Ahem has been working on some actual training to make up for his mishaps....but will the interns live up to his expectations?
The Interns are sent on their first actual mission! Tasked with exploring the dustbowl town of Pyous Pass, they meet several of the locals: Pyes, a race of humanoid mantis' that are dealing with a mysterious curse.
The Interns are caught in the middle of small town law: Sheriff Guv has arrested the beloved Mother Abby and the townspeople want her saved! Mudd gets a haircut and a show, Kyborg jumps rooftops, and its time for a prison break. What could go wrong?
The Interns are close to unraveling the mystery behind the Crypt-Curse. Stuck in a jail cell with a zombie and closing in on Sheriff Guv and Mother Abby, what outcome awaits the party? Find out in the finale to the Infinight Interns Arc!
Just as our adventurers are about to stop Mother Abby, they are interrupted by the infamous Paralyte. But why is she in Pyous Pass? Will the party the survive this deadly encounter? Will they be thrown in jail by Sheriff Guv? Is the Jumpin’ Jav’ lost forever? Let’s just say…the adventure is only beginning for our interns.
Bart and Mudd deal with an oversized Stirge swallowing Sorto, while GumGum and Mudd head to the temple of Dia to search for Elleve's Inbreather & figure out where Paralyte is headed next!
Welcome to the flowering city of Ürbloom! Before they can crack the conundrum of their own untimely deaths, the Interns take a tour of Ürbloom’s landmarks and four districts. And who better to guide them than their old pal, Euph and his trivial game show: Euphardy!
The Interns have been given a goal: befriend Brink Tussler! So naturally, they are fighting Brink Tussler. Ürbloom is thrown into chaos and time starts to go wibbly-wobbly. Will that be enough to force these unlikely companions together?
Saved at the last moment by Wilhelm, the Interns are sent to find his partner Howie. Bakeries, badgers, and beastly brews, Oh My!
The Interns are gathering what they need to build the recapitulator, leading them to all of the districts of Ürbloom to find what they need. First up, a bit of a stormy situation involving a blacksmith, a shwingblade, and a horde of halflings!
The Interns have a run in with the dinosaurs of Steinmänn and traverse through the treacherous caverns underneath the district.
The Interns are caught in a battle for supremacy. As they start to take sides, who will escape with their lives?
The Interns find themselves in a deadly dinner time dilemma. Perhaps they can bargain their way off the menu in exchange for the quick capture of a prehistoric predator?
The Interns press on toward their prehistoric prey, but capturing the Baby-T may take the performance of a lifetime.
The Interns are in hot pursuit of Nater and the Baby-T, but are barrely holding on as they rapidly approach!
The Interns rendezvous with a hungry Hugh, but they seem to be caught between a T-Wreck and a hard place.
The Interns attempt a heist at the Loggen Mill in search of tools and supplies for the recapitulator, but they must first encounter their greatest enemy…the door.
The Interns travel back in time and make their way into the Glocken Tower. Can they stop Slique from performing his symphony or will this be their own swan song?
The Interns find themselves staring down the barrel of a bow—a string quartet of bows that is. The fate of Ürbloom comes down to this sonorous skirmish between the adventurers and Slique the Infinight!
The cast and crew recap the Deja Ürbloom arc, discuss leveling up to level 4, and answer some behind the scenes and story questions from the audience!
It’s been three weeks since the Interns left Ürbloom through a portal and arrived not in Boulderay, but in a frigid hell. What have they been doing all this time?
Our adventurers find an unconscious Slique slumped in the slushy snow, and come upon a mysterious mountain echoing spine-chilling screams. What waits inside for our intrepid interns?
Our adventurer's have a run-in with a series of mist monsters and a mysterious man with a magical amulet trapped in a column of ice.
Thanks to their new friend, Archie, the interns finally see a glimmer of hope on this wintry horizon. They are heading for civilization! But what arctic uncertainties and misty mysteries wait for them in the town of Brumafume?
The interns wake up to violent Valrossians and spooky spirits. Naturally, Gum Gum whistles for help, Kyborg fights his foes naked, and Mudd reaches for the moon.
Welcome to the Ethereal Plane, interns! Murky memories and murderous intent are here to welcome the party to this mystical realm of mist. Will they escape or be trapped forever in this dim dimension?
The interns are introduced to Spectril, and it’s time for this surreptitious Infinight to spill his secrets and reveal a shadowed past and perhaps more.
Caught smack in the middle of the Valrossian kingdom they are trying to talk down, the interns are stuck in a jell cell while the invasion clock is ticking! Only one solution lies ahead: PRISON BREAK!
Time is running out for our fugitive interns! Can they save a suffering Slique, uncover their missing equipment, and beat all the high scores at the Hundrefest arcade?
Snobeist Brawl Share After playing their way through an array of arcade games to win back their missing items, it seems a more frightening fate awaits our interns’ friendly fauna, as Gumbo and Hannibal face off with the infamous Snøbeist! Who will stand up to the massive monstrosity and win access to an audience with the venerable V-King Gørn?
The Interns have finally made it to the big time- A party/dinner with the great V-King. But when called to perform with lacking spell slots and a looming warden, can they even start the peace talks with the king? and more importantly, WTF IS PRESTIDIGITATION?!
The interns have caught up to V-King Nyve Gørn, but someone else has more devious plans for his royal highness! Between a quick sidebar with a deity, a royal conspiracy, and an Ishbjorn invasion, when will the party finally get some shuteye!?
It seems the interns have been granted divine insight on how to end a century of war. Now all that stands between them is a horde of undead polar bears, an army of hulking Valrossians, and a Planar Wraith out for revenge.
The interns have a lot to handle - Kyborg squares off with a mighty hunter, Bart tries to calm a heated fight, & GumGum & Mudd attempt a water search and rescue. All this and more in the final episode of the Wight Winter arc!
The cast AND crew recap the adventure so far through the Wight Winter Arc, level up, and answer questions from the audience!
In this mini-adventure filmed LIVE at RTX 2021, the interns deal with some unexpected consequences of their earlier actions, deep down in Dr. Ahem's lab.
It's a high sea adventure as the interns stock up on new gear and prepare for a journey back to Boulderay!
Finally, the only things standing between boulderay and the interns is a backflip to the docks and quick climb. Last one to the top is a stinky dragon!
The interns have stumbled into the town of Boulderay under the control of the Everguard. Will they be able to free their allies and take back the town?
The interns have chased off the Everguards, rescued the townspeople, and finally have two more Infinights returned. But with Dr. Ahem's Dreamery equipment lacking, can they dive into the memories of Slique and Spectril and find out what happened on that fateful night so long ago?
Trapped in a memory of the Infinights, the interns are close to finding the origins of their powers, paralyte, and perhaps where to find their friends being held prisoner.
The Interns deal with the revelations on the origins of the Infinights. Will they still be able to save their friends and chase down Paralyte in the mysterious Elderpines?
The Interns have made their way deep into the Elderpine Village in the forest canopy. But are they really ready to face what’s waiting within?
Caught in the trap set by Paralyte, the Interns are pushed to their limits to survive. But outnumbered and caught off guard, can they escape with their party intact?
The Interns regroup after their harrowing encounter and search for Elleve and Grislee with help from an old friend. But when danger strikes again, can Mudd's quick thinking save the day?
The interns have made it to shore, tracking Paralyte toward the ziggurat on the island. However, acid rain, fish people, nightmarish creatures, and an unsettling jungle stand between them and their goal.
The party continues the race to the ziggurat. Mudd grapples with a familiar creature while GumGum finally gets a hug.
With the amalgamation of 2 infinights, Grisleve, bearing down on them, the party has to figure out a way to put a stop to whatever ritual is being executed on the ziggurat.
After their harrowing encounter with Grisleve, the interns return to Boulderay to seek out Dr. Ahem, who has a long-missing piece of information that will reshape what the interns thought they knew about Paralyte and the Infinights. Delving deep into the Boulderay mines, can the Interns unravel the mystery that began so long ago?
While exploring a chasm deep within the Boulderay mines, the interns nosedive into a rocky relationship with a craggy cave dweller, a place of shiny no-no’s, and maybe even a secret lair.
Desperate to stop the Everguard invasion of Faeza, the Interns throw everything they have at Paralyte and her retinue in the quickly deteriorating underwater stronghold below Shearlake. But against the magnitude of the arcane powers wielded in the pursuit of Paralyte's domination, can the Interns prevent what is to come?
The cast and crew recap the adventure so far through the Paralyte's Poison Arc, level up, and answer questions from the audience!
Returning from their harrowing battle under Shearlake, the interns are on the road back to Boulderay, now with a captured Paralyte in tow. With the knowledge of Entropa, Sorto, and the Diagems weighing heavily on them, maybe a little shopping with a traveling salesman is just what they need...
Ambushed by an assassin sent to kill Kyborg, the Interns reunite with an old friend that helps them track down a source of knowledge in the imposing Temple of Dia.
Hungover from the previous night’s festivities, the newly-promoted Infinights learn of a new way to re-live Kyborg’s memories in a search for clues to the location of Quadron. But can they weather the trauma of a painful past?
Returning from Kyborg’s Memory, the Infinights find more than a few surprises prepared for them at HQ. But now that they can conquer the skies, is it time to set off on a new adventure?
The new Infinights enter the mystifying Source Monolith and come face to face with puzzling paradoxes that challenge them to their very core.
Join Gus, Jon, Barbara, Blaine, and game master Chris for the bear heist of a lifetime in Honey Heist! The players know two things- they have a complex plan that requires precise timing to pull off and they are GOSH. DANG. BEARS.
The party returns to Pyous Pass to learn what’s transpired since their departure, and finds that aiding a beleaguered town from an untraceable menace may be the key to reaching their final destination.
Now with captives to question in the Pyous Pass Jailhouse, the party splits up and resorts to unusual tactics to extract information. Can they get the information they seek, or will they make a terrible mistake?
The Infinights witness a transformative experience and forge a new alliance helping them navigate the Flats of Tabul. But will that be enough to survive the dangers waiting in this desert dominion?
The party enters the Tabulian lair as they hurry to save the Pye prisoners from a terrible fate, but every step brings them closer to danger, and the fearsome M’ra.
Infiltrating Quadron’s ceremony in an attempt to save the Pyes, the Infinights realize they may have more allies in their fight than they thought, causing pandemonium that comes to a crashing conclusion.
The Interns start their harrowing escape from the Tabulian Lair with the help of an old friend. Will they make it out with all their limbs intact? Find out in the thrilling conclusion to the Armageddon arc!
The cast and crew recap the adventure so far through the Armageddon Arc, level up, and answer questions from the audience!
Mudd has some devastating news dropped on him, sending the Infinights on a journey to his homeland- The Witherveins.
The party comes into contact with creatures of another nature... the wiggly jiggly kind. Will the adventurers survive this slippery saboteur and rescue Mudd’s Brother?
The interns get their next quest from Shaman Suess to help Lord Loamish with his mysterious memory malady.
The Infinights explore a strange sanctum in search of the next diagem- complete with self reflection, overbearing acquaintances, AND GREEN FLAME!
The New Infinights inadvertently stumble onto key items and are pushed to get the next ingredient to help Mudd's comatose father.
The party returns to heal Lord Loamish, but something is rotten in the state of Witherveins, and in the glowering stillness of Bramblecastle.
Our heroes’ only naked ambition is to defeat the great Slujj and escape the trap he’s closed around them all. When good butts up against such monstrous evil, can there be any victory?
The Infinights have a lot of questions for the rulers of the Buh-Bayou before learning about the next stop on their adventure in the thrilling conclusion to this Arc!
The cast and crew recap the adventure so far through the Betwixt the Bramblecrack Arc, level up, and answer questions from the Audience!
In this mini-adventure filmed LIVE at RTX 2022, our heroes dive into the Infinight Tale - Tomb of the Stairmaster.
Our Adventurers meet up with some old friends to formulate a two-pronged plan of action to kick off Arc 7 in the Infinight Saga- Of Life & Breath!
The Infinights make their plan of action to make it into the land of Tetora! But what tricks and traps await them in this land of mystery....
Our adventurers skirmish with several Shaddrow in a darkened city in search of a Draconic Elder.
Our adventurers travel in search of the Elders of Tetora.
The interns find themselves transported into the microcosm of the Breath Monolith closing in on the next Diagem.
Tasked with climbing Mount Saiyomoto the party must evade the Shaddo Dragon Ladoria quickly closing in on them....
Everything in Tetora has led to this - the Infinights take on Inku the Shaddo Queen and the fate of someone dear to the party hangs in the balance.
The cast and crew recap the adventure so far through the ""Of Life and Breath"" Arc, level up, and answer questions from the Audience!
The Infinights return from Tetora preparing for Entropa’s next steps and looking for the location of a mysterious island.
The Infinights learn about the Embrioak Woods and test their skills rearing fruit babies.
The Infinights trek through a dangerous maze hoping to find an answer to GumGum’s father and a way to save Dr. Ahem in the center.
Faced with a round 3 tussle, the Infinights have to figure out how they can stop an ally who has become an enemy.
The Infinights come face to face with the 4 Tetragogues in a race to the diagems.
The Infinights have a chance to get the jump on Entropa using the Ethereal plane.
It’s all come down to this - the Infinights take on the big bad behind all their misfortunes. This battle will echo throughout generations with their livelihood, the world of Faeza, and magic itself hanging in the balance in part 1 of the exciting conclusion to the Infinight Saga
It’s all come down to this - the Infinights take on the big bad behind all their misfortunes. This battle will echo throughout generations with their livelihood, the world of Faeza, and magic itself hanging in the balance in part 2 of the exciting conclusion to the Infinight Saga. Tune in to the end of the episode to find out what’s next!
The cast and crew talk through their thoughts and feelings on the Infinight Campaign,answer questions from YOU the audience, and talk a little about what is coming next!
A compilation of Stinky Dragon Puppet Shorts: Shopping for Items when you're broke, Negotiating with Enemies, The Diagonal Ladder, The Wheel, and BTS Dice rolls!
A compilation of Stinky Dragon Puppet Shorts: Medicine Check, The Tower Window Dilemma, Talking to Spirits, Bardic Inspiration, and BTS Castle Set
A compilation of Stinky Dragon Puppet Shorts: The Power of Friendship, Kyborg does a Backflip, Lab Partner, Gum Gum Makes a Friend, and BTS Making a Mini Fantasy World
A compilation of Stinky Dragon Puppet Shorts: Arrow of Healing, Hairless Hutch, Air Mudd, Failing a Charisma Check, and BTS Brew Bow
A compilation of Stinky Dragon Puppet Shorts: Music is Life, Is Draconic a Love Language, Jailhouse Rock, and Pillow Fight
A compilation of Stinky Dragon Puppet Shorts: Algerock N' Roll, Fire Marshall Gum Gum, Kyborg the Lawyer, Foggy Fishing, and RTX 2023!
A compilation of Stinky Dragon Puppet Shorts: Meet the New Interns, Worst Critical Fail, Saving a Rabbit from a Burning Building, the original Stinky Dragon Adventures announcement, and BTS Making the Puppets come to life!
A compilation of Stinky Dragon Animated Shorts: The Most Evil Hamster, Fighters are Stealthy?, How to Catch a Dino, and Intimidation Check Gone Wrong.
A compilation of Stinky Dragon Animated Shorts: Spider Gum Gum to the Rescue, Play Free-Bard!, Crime Always Pays, and The Most Sacred Sacrifices
A compilation of Stinky Dragon Animated Shorts: Avoiding a D&D Encounter, A Painful Persuasion Check, Stealing a Boat From a Shark, and Makin' Out With Snakes.
In this special three-part mini-campaign, the Infinights are back! Years after Gum Gum’s wish and settling into their new lives, the party receives a mysterious birthday invitation!
Jon, Barbara, and Micah talk about the crew that creates Stinky Dragon, what's been happening with Stinky Dragon Adventures, and a competition to determine the best Risinger!
The Infinights traverse the mirror world and fight some very familiar enemies?
Gus, Chris, and Blaine talk about returning to Kyborg and GumGum, Gus' favorite campaign to DM for, and everyone's current progress in Baldur's Gate!
The Infinights fight not so Lil Jimmy and the Externs. Will they continue the cycle of revenge or will they choose to break it?
Gus, Jon, and Barbara discuss the finale of Infinight Infirms and Micah's sneaky tongue tying titling, Gus' attempt at stinky puppeting, and the excitement returning to Grotethe.
A midwife, a gardener, a bartender, and a lawyer: one of them is The Chosen One destined to save the world, but until they figure out who it is, they'll just have to work together!
With Asafee on his deathbed, the four Chosen Ones attempt to break into the Cult of Shadow to steal the first Key to the Shadowmain.
After infiltrating a heavily guarded city, The Four Chosen Ones are faced with a difficult decision.
With the Cult of Shadow hot on their tails, The Chosen Ones search a mysterious temple for the final Shadomain key but find much more than they expect.
The Chosen One is Chosen and Asafee reveals his true intentions.
In this newest tale from the Stinky Dragon, a new party of adventurers try and figure out how they have landed in the Attro City prison.
Roll the clocks back! Let’s find out how the party got themselves arrested in Attro City!
With help from the Alchemist, the party breaks out of jail and figures out a plan to clear their names!
The party follow a lead and explore the Alchemist and Wulfman’s alma mater, Lofton College!
The party catches up with Hamlord and discover another twist in this murder mystery!
After discovering a secret room and a secret lover of Lorenza, the party visits the paramours’s home.
On the train ride to Maschätten, the party uses their time to rest up and hone their skills!
After arriving at the city of Maschatten, the party talks to the locals to try and get a lead on who and where Eddie is.
The party searches Frankenstein’s Windmuhle in hopes of tracking down Weegor and Skelegonne’s mysterious crystal.
The party fights the three-headed worg Kaselbri and the abomination assistant Weegor!
The party travels through the snarelands to search for Frankenstein and Skelegonne.
The party returns the crystal to Skelegonne, but Eddie has other plans!
After defeating Eddie and calming Draghast, the party escapes the collapsing dragonne den!
Stranded in the desert, the party must use their new skills to get back on track to Karcasuuk!
The party reach the desert city of Karcasuuk and learn of a false pharaoh that has taken control of the city!
The party makes their escape through Boneesh Bazzar and into Sh’la Turr Seaport to secure boats to take further into the city!
After helping out the shopkeepers in Cah-H’rion Canal, the party comes face to face with a blood elemental!
The party follows a lead and searches L’Himz Library for the mysterious Book of Evenfall!
The party recover the Book of Everfall from the Dreathmoth and hastily make their way to the Pyramid of Ontiq!
Welcome to ""Second Wind"" - The Tales From The Stinky Dragon Bonus Show where we deep dive into the latest episode, talk player decisions, DM secrets, and more! In this episode join Gus and Jon as they discuss security measures in the Library, why the party members are getting their butts handed to them in combat this campaign, and how Gus handles narrative acrobatics around D&D combat.
The party sneak their way through the Horduum fortress and into the perilous Pyramid of Ontiq!
In this week's ""Second Wind"", Gus, Jon, & Barbara talk about ""The Wall"" from this week's episode, hidden traps and questions about the pyramid, and Jon & Barbara compare their Infinight & Grotethe characters!
The party attempts to interrupt High Lector Mish Nomer and Pharaoh H’Dee’s ritual!
In this week's ""Second Wind"", Jon, Barbara, and Micah talk about what it takes to make the show, homebrew options for creating monsters and characters, and how to start writing a D&D campaign.
Using their newly acquired skills, the party travels through the Plains of Ignus in hopes of finding a way back to Karcasuuk!
In this week's ""Second Wind"" Blaine, Barbara, Gus, & Micah sit down to talk about the ""Karcasuuk Coup"" arc, how the DM team anticipates actions of the players, and compare how easily the Grotethe players trust strangers compared to the Infinight party.
The party returns to Karcasuuk and boards a ship to Glrrb captained by an interesting Glrrbian!
In this week's ""Second Wind"" Micah, Blaine, & Jon discuss the new Stinky Dragon Adventures series. how Micah writes ahead for the show, John Greene novels, Baldur's Gate 3, & Blaine's thoughts on playing a rogue.
In this week's ""Second Wind"" Micah, Blaine, & Jon discuss the new Stinky Dragon Adventures series. how Micah writes ahead for the show, John Greene novels, Baldur's Gate 3, & Blaine's thoughts on playing a rogue.
In this week's ""Second Wind"" Micah, Blaine, & Jon discuss the new Stinky Dragon Adventures series. how Micah writes ahead for the show, John Greene novels, Baldur's Gate 3, & Blaine's thoughts on playing a rogue.
The party helps extinguish the Sphoenix’s flame set ablaze in the city of Glrrb!
Chris, Blaine, and Jon sit down to discuss where they have been behind the scenes working on Stinky Dragon Adventures, some hints on what is to come and how it's different from the Infinights podcast. They also dive into the world of Grotethe, the mysteries of Barney, and living on a giant Slug.
Chris, Blaine, and Jon sit down to discuss where they have been behind the scenes working on Stinky Dragon Adventures, some hints on what is to come and how it's different from the Infinights podcast. They also dive into the world of Grotethe, the mysteries of Barney, and living on a giant Slug.
Chris, Blaine, and Jon sit down to discuss where they have been behind the scenes working on Stinky Dragon Adventures, some hints on what is to come and how it's different from the Infinights podcast. They also dive into the world of Grotethe, the mysteries of Barney, and living on a giant Slug.
The party traverses Underglobula in search of the Moold!
Join Gus, Barbara, Blaine, and Chris talking about the Ellga's rhyming curse, the worst word to mispronounce, and Chris' inability to say ""Spheonix"".
Join Gus, Barbara, Blaine, and Chris talking about the Ellga's rhyming curse, the worst word to mispronounce, and Chris' inability to say ""Spheonix"".
Join Gus, Barbara, Blaine, and Chris talking about the Ellga's rhyming curse, the worst word to mispronounce, and Chris' inability to say ""Spheonix"".
The party fights their way through the maze of the Underglobula and discovers a large crystalline grotto!
Gus, Jon, and Blaine talk about which meaningless god they would like to be, what's up with the statues in the Underglob, and the possibility of subclassing!
Gus, Jon, and Blaine talk about which meaningless god they would like to be, what's up with the statues in the Underglob, and the possibility of subclassing!
Gus, Jon, and Blaine talk about which meaningless god they would like to be, what's up with the statues in the Underglob, and the possibility of subclassing!
The party discovers the Moold and must escape the Underglobula before being trapped there forever!
Barbara, Jon, Chris, and Micah sit down and talk about keeping the episodes within a certain amount of time, how the party would solve puzzles without Mathilde, and what kind of pets each party member would have!
Barbara, Jon, Chris, and Micah sit down and talk about keeping the episodes within a certain amount of time, how the party would solve puzzles without Mathilde, and what kind of pets each party member would have!
Barbara, Jon, Chris, and Micah sit down and talk about keeping the episodes within a certain amount of time, how the party would solve puzzles without Mathilde, and what kind of pets each party member would have!
The party helps the Moold fight the Sphoenix in hopes of saving Glrrb while Barney is reunited with an old friend and learns mysterious new information about his past!
Join Gus, Barbara, & Jon as they discuss Episode 25 of Grotethe series including exploring the player character motivations for Ellga and Mathilde’s quest, Barney’s big lore reveal, Boss battle episodes, and more!
Join Gus, Barbara, & Jon as they discuss Episode 25 of Grotethe series including exploring the player character motivations for Ellga and Mathilde’s quest, Barney’s big lore reveal, Boss battle episodes, and more!
Join Gus, Barbara, & Jon as they discuss Episode 25 of Grotethe series including exploring the player character motivations for Ellga and Mathilde’s quest, Barney’s big lore reveal, Boss battle episodes, and more!
The party uses their newly learned skills to search for Jacques after leaping from a train and into a spooky forest!
The party uses their newly learned skills to search for Jacques after leaping from a train and into a spooky forest!
The party uses their newly learned skills to search for Jacques after leaping from a train and into a spooky forest!
Chris, Blaine, Barbara, and Micah discuss the recent story reveals from Gems of Glrrb, explore the recent lore drops from Chip and Barney, how Micah drip feeds player backstory in the campaign, and look at the Level Up options for Rogues, Clerics, & Barbarians!
Chris, Blaine, Barbara, and Micah discuss the recent story reveals from Gems of Glrrb, explore the recent lore drops from Chip and Barney, how Micah drip feeds player backstory in the campaign, and look at the Level Up options for Rogues, Clerics, & Barbarians!
Chris, Blaine, Barbara, and Micah discuss the recent story reveals from Gems of Glrrb, explore the recent lore drops from Chip and Barney, how Micah drip feeds player backstory in the campaign, and look at the Level Up options for Rogues, Clerics, & Barbarians!
Live from RTX 2023! The party wakes up in a theater with a haunting song playing within its walls while investigating a missing person case!
Jon and Barbara discuss the RTX Live show, their top picks to guest on the podcast, and an update on Grotethe puppets!
Barney, Chip, Ellga, and Mathilde help a young abralien and his sick sister get to the Therasylum so the Alchemist can help treat her ailments.
Join Jon and Gus as they create the official Stinky Dragon Baldur’s Gate character - voted on by the community in the Rooster Teeth Discord!
Gus and Jon return to Baldur's Gate 3 after surviving their beachside crash and stumbling into an old set of Ruins, what awaits our community crafted hero?
The party helps rescue a Perrishian from the clutches of a frost giant and runs into a familiar face!
Join Gus, Jon, and Chris as their first thoughts on Perrishian citizens, how each city in Grotethe choose their leaders, and how Mathilde feels about regular birds!
Join Gus, Jon, and Chris as their first thoughts on Perrishian citizens, how each city in Grotethe choose their leaders, and how Mathilde feels about regular birds!
Join Gus, Jon, and Chris as their first thoughts on Perrishian citizens, how each city in Grotethe choose their leaders, and how Mathilde feels about regular birds!
The party helps the now ghost Mummy track down the Headdress of Ontiq!
Join Micah, Chris, and Gus as they talk about the new Barney' lore, how strictly Gus sticks to the module, and Micah's use of characters' music cues!
Join Micah, Chris, and Gus as they talk about the new Barney' lore, how strictly Gus sticks to the module, and Micah's use of characters' music cues!
The party meet a mysterious stranger who leads them through secret catacombs underneath the Perrish!
Join Barbara, Blaine, and Micah in this episode where they talk about talk the new Barney lore, Gus tricking the party in the ""Zone of Truth"", and the different religions in Grotethe!
Join Barbara, Blaine, and Micah in this episode where they talk about talk the new Barney lore, Gus tricking the party in the ""Zone of Truth"", and the different religions in Grotethe!
The party fights off a coven of crones while trying to flee the hags’ hideout!
Join Chris, Blaine, and Gus as they talk about the different ways to "succeed" in their encounters, Blaine coming into his own as a rogue, and the differences between working on Tales from the Stinky Dragon versus other podcasts.
Join Chris, Blaine, and Gus as they talk about the different ways to "succeed" in their encounters, Blaine coming into his own as a rogue, and the differences between working on Tales from the Stinky Dragon versus other podcasts.
The party discovers Luis's secret and the ruins of Sleepy Hollow!
Join Micah, Chris, and Jon as they discuss Jon's first time using Mathilde's ""Possession"" ability, where Micah draws inspiration from for this campaign, and if D&D has taught them any life skills.
Join Micah, Chris, and Jon as they discuss Jon's first time using Mathilde's ""Possession"" ability, where Micah draws inspiration from for this campaign, and if D&D has taught them any life skills.
The party learns Jacques' secret and get a tool to help defeat TALON!
Deep dive into this meditative episode with Gus, Blaine, and Jon as they discuss Mathilde's self defense training, how what Chip would teach Mathilde as a person, and their first introductions into D&D.
Deep dive into this meditative episode with Gus, Blaine, and Jon as they discuss Mathilde's self defense training, how what Chip would teach Mathilde as a person, and their first introductions into D&D.
The party race their way back to Perrish to try to foil T.A.L.O.N.'s plans!
Join Barbara, Blaine, and Micah as they talk about how knowledge of "classic" monsters help with immersion building in roleplaying, the effect leaving the room or not listening into private conversations has on their character choices, and how much lore the cast has missed.
Join Barbara, Blaine, and Micah as they talk about how knowledge of "classic" monsters help with immersion building in roleplaying, the effect leaving the room or not listening into private conversations has on their character choices, and how much lore the cast has missed.
The party attempts to thwart the Coven’s plan to invade Perrish!
In this week's deep dive, Gus, Jon, and Blaine talk about how much longer combat takes now, the big reveal of this episode, and what other TTRPG systems they have or would like to play!
In this week's deep dive, Gus, Jon, and Blaine talk about how much longer combat takes now, the big reveal of this episode, and what other TTRPG systems they have or would like to play!
In this week's deep dive, Gus, Jon, and Blaine talk about how much longer combat takes now, the big reveal of this episode, and what other TTRPG systems they have or would like to play!
The party wakes up at the base of an unfamiliar mountain and must find The Alchemist and Carol!
The party wakes up at the base of an unfamiliar mountain and must find The Alchemist and Carol!
The party wakes up at the base of an unfamiliar mountain and must find The Alchemist and Carol!
Join Barbara, Chris, and Jon as they talk about Barney's spellbook, why they chose their class/subclass, and if they would change anything about their characters!
Join Barbara, Chris, and Jon as they talk about Barney's spellbook, why they chose their class/subclass, and if they would change anything about their characters!
Join Barbara, Chris, and Jon as they talk about Barney's spellbook, why they chose their class/subclass, and if they would change anything about their characters!
The Grotethe party celebrates the holidays by exchanging gifts with each other and learning about all the major Grotethe holidays - Stinkmas, Stinkukkah, and the most important- Stinkuary!
Join the players from the hit podcast Tales from the Stinky Dragon as they try to traverse an 8 hour one shot subathon adventure in search of patrons and subs.
The party says goodbye to a friend and discovers the secret of another!
Join Micah, Chris, and Blaine, as they talk about immersing themselves in role play to help feel the emotions, Blaine's reaction to everything that happened to Carol, and their favorite part of Dungeons and Dragons!
Join Micah, Chris, and Blaine, as they talk about immersing themselves in role play to help feel the emotions, Blaine's reaction to everything that happened to Carol, and their favorite part of Dungeons and Dragons!
Join Micah, Chris, and Blaine, as they talk about immersing themselves in role play to help feel the emotions, Blaine's reaction to everything that happened to Carol, and their favorite part of Dungeons and Dragons!
The party reach the summit of Mt. Ignis and the vampiric village of Vainia!
Deep dive into this week's episode with Gus, Barbara, and Chris as they talk about Barney's reaction to Ellga's big reveal, surprises they weren't expecting in the campaign so far, and the multiple connections between the characters!
The party confronts the protestors in hopes of calming down the mob!
Join Blaine, Micah, and Barbara as they discuss theories of their own characters' plots, if there is an after-after life, and what would have happened if they didn't speak the password to enter the Vamspyre!
The party explore the first level of the Vamspyre and meet some interesting residents!
Peek behind the DM Screen with Gus, Micah, and Chris as they talk about the variety of NPCs in the Vamspyre, parts of the modules the players don't get to play, and Chris's proudest moment so far!
The party continues exploring the Taelzadok while searching for the elusive staircase!
Join Gus, Barbara, and Jon as they talk about their mapping techniques, Chris's hoarding tendencies, and figure out what color topaz is!
The party reaches the second floor of the Vamspyre...but which one is Ellga's home again?
Join Barbara, Chris, and Micah as they talk about getting nervous for dice rolls, Micah's unused famous monsters, and Barney's deity!
The party reaches the second floor of the Vamspyre and stumble into all sorts of vampire antics!
Join Micah, Barbara, and Chris as they talk about playing in character vs wanting to have fun as a player, what their IRL classes are, and all the characters' alignments!
The party learns of Countess Von Brath's whereabouts and play a game of Hide and Sink!
Join Gus, Chris, and Micah as they talk about ways to encourage players to role play with each other, Gus interpreting modules differently than Micah expects, and their favorite part of the creative process!
The party finish their game of Hide and Sink and learn the whereabouts of Count Dracula!
Join Jon, Barbara, and Blaine as they talk about their favorite moments, if Chip will ever get the Fang Frost, and wanting to play villain characters!
The party follows a suspicious sferatu into the third story of the Vamspyre!
Join Gus, Chris, and Micah for a DM Fueled Second Wind! They discuss theories on where Eddy has gone, how the party interacts with the Sferatu, and most common mistakes when writing or playing your first campaign!
The party discovers a drunken count Dracula - who has some surprising revelations to drop on our heroes!
Join Gus, Chris, and Micah as they talk about the lore drop from Dracula, what their characters' theme songs would be, and a check-in on their inventory!
The party finds themselves caught in a vampire family feud with long sought-after Eddie fanning the flames!
After a harrowing battle, the party finds themselves having to make a quick escape down the Vampsyre!
After a harrowing battle, the party finds themselves having to make a quick escape down the Vampsyre!