We are halfway through the Master System library. Well, more or less. About halfway. It's close? Look, Segaiden is an art, not a science. The point is, this presents us with a golden opportunity to pause, look back at the journey so far, and remember the best times. Also, the worst times. Because light means nothing without dark, good cannot exist without evil, and best games have no weight if not balanced against worst games. So please join me for this momentary breather of video game history and celebrate the finest creations for Master System so far. And the bad ones, too. And be sure to look forward to the back half of SMS Works, because the best (and worst!!) is yet to come.