Sega's other mascot gets his own sequel, too. No, not Alex Kidd. What? I don't mean Opa-Opa. I'm talking about Wonder Boy, baby. Fresh from his tropic island paradise, Wonder Boy has abandoned the grass skirt and stone axes of his first adventure in favor of... full body armor? A succession of castle-forged steel blades? Magic spells?! Honestly, if this game weren't called "Wonder Boy" right there in the title, you'd assume it was a different game altogether. But I guess Westone and Sega wanted to tap into a growing game design trend and said, "Hey, we have an existing brand to tap into." It worked for Zelda, I guess. Or rather, Link. The Zelda series. You know what I mean. Wonder Boy in Monster Land builds on a minor arcade and console design trend in a pretty solid way. It's not just respectable, it breaks the depressing streak of crappy Sega Master System sequels that decided to impose itself on the console in the middle of 1988. Well done, Wonder Boy. You truly are a... wonder.