Warning to sensitive viewers: This episode contains rapidly strobing 3D footage. I normally drop alternating frames on 3D games to minimize the effect, but in this case, the 3D imaging is central to the game's technical issues (which I did my best to explain despite being a layman). By mid-1988, the Master System had just about reached its second birthday... and, well, you know what they say about the "terrible twos." Here we have a string of second games in existing Master System franchises to prove the point. I wouldn't call either Space Harrier 3-D or Alex Kidd: The Lost Stars bad, but neither quite capture the excellence of Space Harrier or Alex Kidd: In Miracle World. In both cases, I feel that these failings result from the desire to chase an arcade-style experience, though each game falls short for entirely different reasons. Space Harrier 3-D makes questionable use of the Sega 3-D Glasses, while Alex Kidd abandons the rich design of its console-based predecessor in pursuit o