Setting premise and character introductions
Logan Horn, veteran detective of the XDF, seeks to solve one last case before being forced into retirement. To do this, he receives help from both sides of the law.
The prots and cons discreetly board the Brigham, a shardship bound for Southern Qethos. However, an untimely hijacking forces them to intervene for the sake of the mission.
With the hijacking dealt with, the shardship lands at a nearby XDF station. Not wanting to get found out, the prots and cons try to stay undercover and find a way to get to their destination.
Arriving within the city of Jotun, the prots and cons get some much needed rest and start getting in touch with Eli's contact.
After meeting up with their contact, the prots and cons spend some time ironing out some uncertainties within their group.
During the night, the prots and cons meet up with the head of "The Family" over dinner in the hopes of getting the information they need about the Façade killings.
After investigating the scene of the crime, the prots and cons try to get a thorough analysis of their evidence before going to the current location of the body.
En route to the old mansion where the body was transported, the prots and cons are intercepted by a mechanized being that threatens to derail the group's investigation
Having defeated the hostile machine, the prots and cons decide to stop at the city of Helvidd to meet up with a contact from "The Family" before heading to Victor's old home.
The prots and cons arrive at the Cicero Manor, with the goal of finding the missing body, as well as investigating the inactivity of the JDF within.
As the prots and cons explore the manor, Dash and Piper recall a previous experience similar to one they encountered within the mansion.
The prots and cons continue to explore the Cicero Manor, navigating through its labyrinth style corridors and finding their way to the basement of the manor.
The prots and cons reach the location of the body, discovering that this case goes far deeper than what it initially seemed.
Having escaped the trap set by the XDF, the Prots and Cons hide out in some nearby ruins to discuss what they had seen transpire and decide their next course of action.
The Prots and Cons return to the tunnel hideout, but find the place ravaged by some mechanical juggernauts.
After ensuring the safety of the Family in the hideout, the Prots and Cons try and get in touch with Piper's contact so they can get out of the continent.
With a good escape route planned out, the cops and cons spend some time discussing various things.
The prots and cons take a bit of downtime as they wait to figure out the status of the Ch'i weapon.
Not wanting to leave a bioweapon roaming free, the prots and cons search the Ruins of Penncap to stop the weapon once and for all.
The prots and cons find the Ch'i weapon and its master, who has gone mad in the cold climate of the current region.
Having dealt with the Ch'i weapon roaming Southern Ishtar, the prots and cons begin to make their way out of the continent.
The prots and cons have arrived in the city of Klaybury, trying to figure out exactly what has been going on in this city.
Having been found by malevolent forces, the prots and cons fight against a radioactive slime.
After a deadly battle, the prots and cons spend some time getting supplies and resting before investigating the Slaughter House.
Hot on the heels of a mysterious ship, the prots and cons from Xiros arrive in the Veshar region, intent on stopping the Ganymedian threat in Arkmond. Meanwhile, after making an alliance with the enigmatic Dr. Oshi, the Klaybury scrappers go on the hunt for the kidnapped mayor of Skraptown. These two leads soon converge, bringing together these two adventuring parties.
Teaming up with a local gang of scrappers, the prots and cons ascend Mount Arque in the hopes of making it to Arcmond.
While navigating the mountains, the prots and cons find a passerby that happens to be a servant of Hecaton and tries to stop their ascent.
With the prots and cons from Xiros and the Klaybury scrappers having completed their journeys through the mountains and mines respectively, both groups reconvene at the wharfs in the city of Arcmond where they start their investigation of the reactor and potentially getting the ship back from the Zeon corporation.
With a plan put into motion, the prots and cons infiltrate through the back route of the Arcmond Spire in the hopes of reaching the main reactor and disabling the security system.
With a traitor amongst the group exposed, the prots and cons begin to fend off this person with a new ally in tow.
Having seemingly failed in their mission to protect the Arcmond Reactor, the Prots and Cons from Xiros and the Klaybury Scrappers come to terms with their inner doubts.
As both groups come to terms with their situation and the mist fades, they find that Hecaton has evolved from its goop-like form and now come face to face against its avatar to save the reactor from its imminent destruction.
Having saved Arcmond from a nuclear meltdown, the prots and cons start to make their way over to Llwyndolen for some much needed rest and to talk over some things.
The day after the reactor incident, the prots and cons team up with a new buddy and get into some shenanigans around the Hellebore household.
After hearing from an anonymous source, the prots and cons take their new buddy's shardship towards the planet of Europa to try and find the main conspirators of Facade.
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The prots and cons spend some time in the Moon Breaker before arriving in Europa.
Arriving on the planet of Europa, the prots and cons try to find any leads on where Ignatius Hellebore has gone, to varying degrees of success.
The prots and cons investigate a book store based on a secret message they have heard from one of their old colleagues.
Having found a strong lead on one of their suspects, the prots and cons head down into the underground smuggler hideout from the book store.
The prots and cons continue exploring the underground smuggler hideout.
The prots and cons have come face to face with one of the former conspirators of Facade and try to interrogate some info out of them.
After cleaning out as much as they can of the hideout, the prots and cons spend the night at a local hotel before getting on the trail of the runaway tiefling.
After taking the teleporter in the hideout, the prots and cons arrive in a cold isolated laboratory to chase after the runaway Tiefling.
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The prots and cons fight their way through the fortress to catch up to the tiefling before they go off-world.
While navigating the fortress, the prots and cons make their way into the medical bay and find a hostile medical robot.
The prots and cons continue their raid of the smuggler fortress, making fast progress throughout much of the base.
Arriving to the launch station, the prots and cons confront Lorita in combat to try and take claim of the Amulet of the Deep One.
After a successful raid of the smuggler hideout, the prots and cons take some downtime to work on a few projects and try to figure out the location of Pipers father.
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After a group discussion going over some key information, the prots and cons travel to the Himil region to start their search for Ignatius Hellebore and the other human associates of Facade.
The prots and cons arrive at the city of Aquarian, meeting with the elder and trying to get into favor with the townspeople.
While half of the prots and cons spend the day helping the city in catching fish, the other half tries to purge the firekeeper's hut of paranormal activity.
With the hut cleared out of all the mental rats, the prots and cons reunite in town. They then discuss with the elder why they are looking for Ignatius.
As Logan tries to go after Ignatius by himself, the rest of the prots and cons prepare to go fight a dragon haunting the town.
While most of the prots and cons continue to go through the dragons cavern, Logan and Pinchy try to follow Jack to Briarglen to confront Ignatius Hellebore.
After defeating the elder of the local lizardfolk tribe, the prots and cons continue through the caves, finding the source of the tremors that have been hampering them.
While continuing their cave adventure, the prots and cons run into a massive source of earth elemental magic that threatens to halt their progress.
The prots and cons descend deep into the heart of Belias Island and come face to face with the Azure Dragon.
With the defeat of the dragon, the prots and cons return to town and deal with the fallout of both group's excursions.
Now exiled from the village of Aquarian, the prots and cons wait for the return of Pinchy and the promised location of Dr. Ignatius Hellebore.
Having reunited with Pinchy, the prots and cons start to venture to the underwater cave that Ignatius Hellebore has made his residence in, immediately being welcomed by a familiar voice.
The prots and cons start to head down into Ignatius' secret lair, reuniting with the one of their old colleagues and learning of the current situation in Io.
After getting the information about the masterminds of Facade, the prots and cons try to escape the secret base, but need to get through one of their old acquaintances first.
Having escaped the underwater base, the prots and cons head back to Io aboard the Moon Blaster, contemplating over their journey they've gone though so far.
The pros and cons return to Llwendolyn and say goodbye to a trusted friend.
The pros and cons regroup from the ruins of the Hellebore Manor to interrogate the mysterious stranger they unearthed in the basement.
Mel Marko attempts to deliver an ultimatum to Logan and his team, while Dash is offered a decisive deal.
With Mel in tow, the prots and cons return to the Moonblaster in anticipation of Piper's awakening.
With its Shard-Tech depleted, the Moonblaster crash-lands in the coastal town of Tinstel, the warped landscape looming between them and Keld.
The prots and cons find themselves besieged on all sides by a swarm of blood-drinking insects.