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How Dead Cells Cheated to Make the Game More Fun

Sébastien Bénard, lead designer at Motion Twin, goes behind the scenes of Dead Cells' development. Sébastien explains the challenges they came across and how they made the game feel so good to play.

English
  • Originally Aired June 17, 2019
  • Runtime 10 minutes
  • Network YouTube
  • Created March 8, 2020 by
    Administrator admin
  • Modified March 8, 2020 by
    Administrator admin