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How Subnautica Succeeded Without Weapons

Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dangerous experience without allowing the player to fight back. Charlie shows some early prototypes for Subnautica, and describes why they decided to create a game with primarily non-violent gameplay.

English
  • Originally Aired June 5, 2019
  • Runtime 19 minutes
  • Network YouTube
  • Created March 8, 2020 by
    Administrator admin
  • Modified March 8, 2020 by
    Administrator admin