Night at the Museum is a mixed live action and computer-animated American media franchise of fantasy-comedy films based on the 1993 children's book The Night at the Museum by Milan Trenc,
A well-intentioned, but bumbling security guard at the Museum of Natural History is taken on the adventure of a lifetime when an ancient curse brings to life all of the artifacts in the museum and threaten to wreak havoc in the city.
Two years after the events of the first film, Larry Daley, former night guard at the American Museum of Natural History, now runs his own direct response television company that sells inventions based on his experiences. He travels to the museum, discovering most of the exhibits will be moved to the Federal Archives at the Smithsonian Institution and replaced with holographic information providers. The Tablet of Ahkmenrah is to remain in the museum, leaving most of the exhibits without the ability to come to life at night. After the exhibits are moved, Larry receives a phone call from Jedediah, who informs him that Dexter the monkey stole the tablet and took it to the Smithsonian, bringing every exhibit in it to life. Larry travels to Washington, DC, navigating his way to the archives with help from his son Nick while posing as a night guard.
Larry spans the globe, uniting favorite and new characters while embarking on an epic quest to save the magic before it is gone forever.
Larry Daley's son, Nick, is hesitant to follow in his father's footsteps as night watchman of a museum that comes to life at night until Kahmunrah returns to conquer the world.