Home / Series / WWDC / Aired Order / Season 2017 / Episode 610

From Art to Engine with Model I/O

Model I/O makes it easy to bridge the divide between artists' tools and your custom engine. See how to build a Model I/O-powered art pipeline to bring assets from content creation tools into a Metal 2-based renderer. Learn strategies for baking 3D content into structures optimal for real-time rendering, and best practices for working with animation data, common mesh and model formats, textures, and materials.

English
  • Originally Aired June 9, 2017
  • Runtime 60 minutes
  • Created June 26, 2017 by
    Administrator admin
  • Modified June 26, 2017 by
    Administrator admin