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Building a Game with SceneKit

Dive into the practical workflow of developing a 3D side-scrolling game using SceneKit. See how to get started, and learn about tools for managing game assets, creating particle systems, and editing nodes. Understand how SceneKit integrates with your art pipeline and learn how to implement lighting, shadows, and other visual effects. Come away from the session with a demo game in-hand and ready to play.

English
  • Runtime 60 minutes
  • Created June 7, 2014 by
    Administrator admin
  • Modified June 7, 2014 by
    Administrator admin