Prince Nestor and his Griffin companion Graer flee the Katastrophe brothers as they search for Quest. The Katastrophe Brothers serve the evil Lord Spite. Graer is Quest's former partner. Nestor's mother banished Quest from the kingdom at some point. Nestor explains to Quest that his parents have been captured and he needs to find the Shatter Soul Sword so he can rescue them. Quest refuses to help but Nestor tricks him into reading an allegiance spell that binds him to aid the prince.
Nestor, Quest and Graer travel to the town of Effluvium seeking Gatling. Gatling knows where to find the Dagger of Way which will lead Nestor to the five swords which make up the Shatter Soul Sword. They are promptly arrested for stepping on the grass, one of many crazy laws in the town. They get thrown into prison where they find Gatling, a cyborg whom Quest blames for his banishment. It turns out that the town is on the back of an enormous monster, and the prisoners are food for the creature. They escape and Gatling joins them on their quest.
Later, Nestor discovers the map to the Dagger of Way and accidentally imprints it on his butt. Many butt jokes ensue, but Nestor and his crew eventually discover the dagger and free the navigator Way, who joins them on their quest.
Nestor and Quest encounter some talking rocks who claim to know the location of the Dagger of Way. They're lying.
The crew encounters the Sorceress Anna Maht, who turns out to be a gushing, teenage fangirl for Quest. Anna brings a mountain to life as a giant dog-like critter that won't leave them alone. In the Valley of Arms, Anna helps Nestor recover the sword of Earth, but it still needs to be activated. Anna joins the crew.
Way leads the crew into a swamp where they encounter monsters. Nestor accuses her of being a bad navigator. Feeling unwanted, Way quits the crew. Lord Spite captures her along with Gatling. The crew raids Castle Mollux and rescues them.
Way reveals that Nestor can activate the Earth Sword by battling the Crocadoodle-Doo monster. They travel to Crocadoodle Ville, a Vegas-like tourist town in the middle of a swamp. They find the creature, who is nothing more than a goofy pushover. He helps Nestor activate the sword. Later the gang helps the monster to leave the town.
Way tells the gang that the sword of Fire can be found at the Palace of Punishment, a dark, scary castle. There's an annual criminal tournament there and the sword is the grand prize. Quest and Graer enter the tournament. Just as they are about to win, the grandmaster recognizes Graer as an old enemy and he is disqualified. Nestor takes over as Quest's fighting partner and they defeat the grand champion. Nestor claims the fire sword.
The crew encounters the prophet Augie, (who Anna Maht idolizes) who they hope will lead them to the next sword, because Way has a cold and can't show the way . He's on the run from the Wrath King's soldiers. Augie leads the crew into a series of bad encounters without any sign of the next sword. Quest deduces that Augie is a terrible prophet who is cursed with bad luck. That same bad luck has kept the Wrath King from conquering all of Odyssia. Augie agrees to return to the Wrath King and continue to thwart his plans.
The crew has to pass through the valley of the Shrieks, lizard like civilized creatures. In an attempt to conjure up some food, Anna Maht brings the forest trees to life. The Shrieks come, arrest Anna and take her to the Republic of Shriek. She must pay "the ultimate price" for being a witch, but first she gets a trial, which involves being thrown into a lake with "the creature that goes urk". The crew rescues Anna from being hurled into the lake. D: Paul Brown, W: Stephen Sustarsic. Note: The trials are loosely based on the Salem Witch trial in which women thought to be "witches" were weighted down and thrown into a lake. In that time, a "normal person" would drown, but a "witch" would survive.
The crew seeks the Chamber of Fire in order to activate the fire sword. The Chamber of Fire lies within a volcano, past the Crater of Mockery. In the crater, the walls come to life and continuously insult Nestor and his crew. Lord Spite, General Ogun and the Katastrophe Brothers follow them in. The good guys activate the sword and escape the volcano.
The crew begins searching for the water sword. The pass through the giant corn maze, outwit a pair of Loberman Pinchers and arrive at Mr. Jim's town. Mr. Jim tries to drive them away to protect his town's dust mine. Unable to stop the crew, he calls the local "puss officer", Lanze the Boil, a grotesque character covered with puss-filled boils that come to life as his posse. The crew falls into the Dust Mine. Quest cures Lanze of his boils, so Lanze reveals the location of the Water Sword. All this time Nestor and Quest are arguing what is better — Quest for brains and Nestor for muscles.
In the forest of the Unforgiven, Anna Maht tries to bring a tree to life to ask for directions. It's a mirror tree so the spell bounces off the tree, reverses, and turns Nestor into stone. Quest takes the opportunity to quit the adventure, leaving Gatling in charge. Quest and Graer end up in the carnival-like town of Deludium. Quest finds Doctor Demise (a frog-like guy who runs a kennel) who is holding his dog. Quest realizes he misses Nestor and the crew. Meanwhile, Gatling finds the Water of Better, which partially frees Nestor, until Albert drinks the rest. Spite and Ogun show up and kidnap Nestor and the crew to castle Mollux. From their prison cell, the crew feeds Albert a bunch of onions so he cries out the Water of Better and frees Nestor. Quest and Graer go to Spite's castle and release Lucky, the dog, who eats all of Spite's growls and grinders.
We find the crew battling with a horde of Lipsuckers. During the battle, Quest falls into the Lake of Little and shrinks down to only 5 inches tall. Spite learns of this and unleashes the Super Hopasaurus Rex. The crew goes looking for the Orb of the Conquerors to restore Quest to full size. The Hopasaurus finds them but they escape. They meet the keeper of the Orb who challenges them to a quiz which turns out to be ridiculously easy, except 1 extremely hard one, whom Graer gets it right. The Hopasaurus finds them again and swallows the Orb. Quest jumps into its mouth and chases the Orb down to its stomach. Quest gets the Orb and wishes to be big, but nothing happens. Quest breaks the Orb like an egg, releasing some gas which makes him grow large. He emerges in the Hopasaurus' baby pocket, so the creature loves him as if he were its baby.
Nestor recovers the Aqua Diamond which activates the Water Sword. At the behest of Lord Spite, Deceit captures Anna Maht, takes her form and infiltrates the group. She promises to lead them to Nestor's parent's, the King and Queen. Nestor's parents claim they are not prisoners, but that they willingly capitulated to Lord Spite and are instead retired. Quest sees through the ruse, helps Anna escape and gets Nestor to resume the Quest.
- The heroes look for the Air Sword in the Real Super Great Canyon, or more specifically in Dust Devil Ravine, which is inhabited by giant carnivorous worms called Tremordites
While looking for water, the heroes enter the Valley of Sorrows, whose mists cause them to relive their worst regrets. We get to see mistakes from the past of Graer, Anna, Gatling and Nestor. Way is inside her dagger, and Quest arrives later. Affected by the mist, Quest relives his past. We find out that he's an amnesiac with no memory before he arrived in Odyssia. He was made Royal Nanny to Nestor, then just a baby, which made General Ogun so jealous, he joined the evil Lord Shadowseed (presumably prior to becoming henchman to Lord Spite). Quest, Gatling and Graer rescue Nestor from Shadowseed, but the Queen still banishes him for failing to prevent his kidnapping.
Looking for clues on how to activate the Air Sword, the heroes go to the Bed of Toenails, where Nestor gets a rash from the toenail fungus. They are directed to find a map, but find two instead. Ogun steals one of the maps, but Nestor's rash (which can talk) reveals the maps can only be read with its dust.
The heroes have found and activated the Earth, Fire, Water, and Air swords, so they decide to celebrate before they search for the Energy sword, by going to a Harvest festival. During the celebration, Nestor finds an old friend of his (a jester) and gets him to join the group on their quest. The jester is working for Spite however, and traps the heroes in a cage made of energy. Spite then steals the Earth, Water, and Air swords and escapes. The group get out of the cage and discover their quest is far from over.
The group finds a bag with a note promising a reward for its return but warning that it should not be opened. Naturally, they open it out of curiosity, and are sucked inside. (Note: this episode is an humorous reference to the magic item known as a bag of holding.)
Graer gets summoned back to his native land, since there is a war going on among the griffins- and it turns out that he is their king! However, the "war" turns out to be a sports event, and Graer was king only for its duration.
The heroes meet some carnival folk who turn out to be Gatling's adoptive parents (he ran away from them because they are thieves.) The carnies apparently betray the heroes to Lord Spite, but it turns out to be a trick to recover the stolen swords.
Agon, a bounty hunter whom Quest is actually afraid of, captures Graer, and Nestor must convince Quest to go rescue him. Egon wants a fair fight with Quest, who once accused him of cheating (even though he did). Nestor solves the situation by paying Egon to capture Spite instead.
The heroes find the final sword (the Energy Sword) but lose all the swords (and Prince Nestor) to Deceit, who tricks him by appealing to his impulsive desire to play the hero. Nestor seems to escape from the villains on his own, but he doesn't realize Deceit let him go- with the 5 swords hidden magically inside one of his teeth, so she can collect them for herself later. But Nestor loses the tooth, none the wiser.
Finally, the gang is on Deceit's trail. After breaking into her house, they are ambushed by Spite. Everything turns worse when the two villains can't find the enchanted tooth that's supposed to be in Nestor's mouth.
Anna calls her old roommate, now a tooth fairy, for help. Unfortunately, during her visit Anna, understands (after turning Quest, Graer and Gatling into turkeys) that her magic is nothing compared with her friend's magic. Later, after convincing (with a bit of lie) Anna that her magic is useful, the gang finds Nestor's tooth, but the swords are taken away by The Guardian.
Lord Spite tells his bard that he has defeated Quest several times, yet Ogun out of jelousy says that maybe he should beat Quest again. When they find Quest and the gang the bard notices that Quest is a great warrior and leaves to sing Quests prayers. After several eritating songs Deciet realizes that they can find Quest using the brad and then ambush him. Later the brad thinks that Deceit is a great sourceress and leaves to sing her prayers. Annoyed Deceit turns him into a something without vocal cords - a snake.
Lord Spite conivces Graer's sister (who is trying to steal from the rich and give to the poor) that Grear, Quest, Nestor, Gatling and Anna are rich, and don't deserve their riches. So, late at night, she sneaks into their camp and steals everything - from their weapons to the dagger of Way. When the gang wakes up, they soon realize that Graer's sister has tied them up together, and left in their underwear. While Robin goes back to give to the poor, (Who are really gatlings in disguise as peasants, Lord Spite decideds he does not trust Robin anymore and decides to double-cross her. As she and the others are captured and imprisoned, she realizes that she and Graer always fight and should act as brother and sister. They decided to work together to fight Lord Spite, who is on his own fighting since his henchmen, including Udon are on strike until they get some riches of their own.
Nestor persuades his team (except Quest) to join a battle with green bull creatures. But later, the gang finds out that they have to fight an undefenseless village full of hippy rats. Now they must protect the village from the crusaders.
After Nestor gets a monster angry at them because he didn't forfeit a softball game, the gang finds a troll who has been cursed. Quest must kiss her to release her from it, yet he can't because she is really ugly. After the cursed woman kidnaps Anna and Graer, Nestor reminds his bodyguard that sometimes one must do something for the good of the team...
Quest gets caught in the crossfire and gets hit with not only the ray of beasts who can split you in two just by looking at you, but with Deceit's magic as well. This causes Quest to be split into two Quests - a good Quest and an evil Quest. Evil Quest soon finds castle Mulox and ends up defeating Deceit, Ogun and Spite all at once. He takes over castle Mulox and now commands Spite's army (grinders and growls). Later, in a confrontationn with evil Quest, good Quest manages to grab a hold of evil Quest with a giant hug (while Spite tapes it, saying it's "blackmail") and Anna puts the two Quests back together. Yet, when normal Quest learns that Spite has video taped the hug, he has nothing more to say except "I hate the good me".
While fighting leaper monkeys Anna gets scrathced by one. Later at border they find shreeks that are stopping people to scan them for a new disease called "leapers". Unfortunately, since Anna has the disease, she is captured and taken to leaper island where all people who have leapers are isolated from the world. Yet, she is the only one isolated...could it all be another of Lord Spite's fiendish traps?
At another battle against Spite Graer is tricked into eating some food which is acctually a trap. After Graer understands that his stomach is full of parasites who can eat him alive Anna makes Nestor, Quest and Gatling small enough to get into Graers system to fight off munchers(brown bunnies with sharp teeth). Yet, here's another problem - general Ogun also gets in Graers body...
The whole of Odyssia is in crisis. Someone has stolen all the rutabaga. And unfortunatelly for Quest, it's Agon! But, he must defeat the bounty hunter if he wants to get information from a man who apparently knows where the Guardian went.
Due to Nestor's fault, Albert has been towed. In order to free him, he must become a mayor of a city Clagbush. The only problem - this "city" has only one person, who wants to be the mayor himself.
Gatling has lost control over his cyborg side and has no idea what's he doing. To make matters even worse, Graer accidentally releases him free to make chaos. Later, Quest makes a plan to make Gatling fight castle Molux.
Deceit persuades the Katastrophe brothers to help her catch Way. Every time the Katastrophe monster is defeated, the rain which Deceit creates makes it even more powerful. The only way to save the day is for Anna to stop the rain, which is a really hard thing for her to do.
During a fight with the Guardian, the gang falls into the ocean. There, they make friends with sea monkeys who worship Graer. Unfortunately, when it's time to go, the creatures don't want to release them.
In a battle with living rocks, Anna accidentally makes a spell on Graer, which makes him lose all his feathers. The only way to help him grow feathers back is to make Graer a hero. The gang desperately tries to do that, but all changes when real trouble appears.
During a battle, Anna and Deceit accidentally hit Nestor and Quest, which makes them both switch bodies. Everything turns worse when Spite kidnaps Nestor, hoping to set a trap for the Guardian. In the end, Nestor (with Quest's body) breaks free of the trap, and the two return to normal by eating a magical, very bad-tasting fish.
Spite gets a gun which can "babytise" anything. During a fight with Quest and his crew, Spite accidentally (due to Nestor) hits Way, and she becomes an egg. The gang must find her family so that her mom could hatch her.
Quest meets the Guardian, and to make things a bit interesting, they make a bet - if Quest loses, he loses Albert, and if the guardian loses, the Guardian gives up the sword. Quest loses and Albert is taken away. Yet, unwiling to lose a friend, Quest alone tracks the guardian to his home and battles him once more.
For Nestor's birthday, everyone gives him a gift - Gatling gives him one of his eyes, Graer gives some of his feathers, Albert gives him a bunch of different paws in colored paint, and even Quest promises that he won't call him "runt". Anna gives him a spell that will make his wish really come true. Nestor wishes for superpowers for his birthday, and after he defeats lord Spite and general Ogun, the prince sees that he can just defeat the guardian alone and tells the others to leave. But while Nestor flies off to defeat lord Spite to get the rest of the swords, his powers vanishes and he is captured by lord Spite. The gang saves him, and later Anna reveals that he only wished for powers for his birthday, not forever.
While walking through a desert, the team gets trapped in a game show with lord Spite. If they compete and win, they get to cut through the desert, and they will be told were the Guardian is. But if they fail to win, they will be captured and froced to live in the city of chance forever
Anna has been captured by the shrieks again. But when the rest of the team comes to save her, it turns out that the shrieks now love witches and are making a witch contest in which Anna participates. Yet, it turns out to be another one of Spite's plans in which he has stolen all the power from the sorceresses...
Nestor has insulted a sworm of french bees who fly away, leaving the land unprotected. In the morning, an army of vegetables, the enemy of the bees, made an ambush and captured almost the whole gang. Nestor can't fight off a whole army, so he has to do the least thing a prince should do - apologise...
Spite pays Agon to fight the Guardian for the swords, but Agon loses. Nestor interrupts the fight to save Agon, with the belief that doing so is the noble thing to do, but ends up losing the Fire Sword. Later, the gang falls into a trap set by Spite, and Nestor and Quest must battle the Guardian. Agon comes at the last minute to save them and thank them for the help earlier, reminding the group that they are still on his bad side.
Deceit makes a clone of Graer by casting a spell on a frog, hoping that it will steal the swords. After Graer is captured, the clone takes his place, though it becomes more frog-like over time. After the truth is revealed, the gang not only has to fight the Bizarro Graer, but also its mutant hatchlings.
Everyone is in shock when in turns out that Nestor isn't a prince after all. It was a mix up; the real prince is Bestor, and Nestor is actually a cobbler. Soon afterwards, feeling unwanted, Nestor leaves the team...
In a battle with both Spite and the Guardian, with Spite and his henchmen on the sidelines, a mountain is accidentally brought to life. It doesn't care who's good or bad. It eats them all and tries to digest them. In the end, all escape the mountain. However, all five swords are lost in different directions, so the gang must find them again once more (As Quest said "This quest will never end!").