In October 2014 Martin visited the Speelklok Museum in Utrecht, Nertherlands. A wonderful museum packed with automatic mechanical musical instrument. Thanks to Speelklok and the Nordic Delight Festival!
Assembling Main wheel and cutting first gear
Building and assembling the 128 Teeth gear for the main wheel.
The short documentary about the recording of Wintergatans over of Visa Från Utanmyra.
Redesigning and testing the Vibraphone funnels.
This video demonstrates the Marble Lifting Mechanism. Following prologue videos will cover how it was constructed.
Built a flywheel to help with the timekeeping. More on all the other progress at another time, the Machine is starting to play music now. The Machine will be premiered playing a full song in a video as soon as it is finished.
Third times the charm on the Marble Demagnetizer for the Marble Machine X!
Week 3 summary - Martin Vs The Machine
Happy New Programming wheel Everyone ;)
Yes!
This day was Chaotic to say the least. We had so much setting up and looking for tools to do so we only managed to do three out of five turning operations, we´ll finish up the work on the lathe with the last two operations later this week. The prototype is designed to answer the age old question: Can I play tight music using a very strong flywheel? The new flywheel have 20x more moment of inertia compared to the MMX Flywheel.
You wont believe this but everything went to plan today! Really happy that my understanding of how CAD translates to IRL have improved this much. Lego Kit! :) The prototype is designed to answer the age old question: Can I play tight music using a very strong flywheel? The new flywheel have 20x more moment of inertia compared to the MMX Flywheel.
It´s about damn time! Day 5 has been great, lots of progress and we are getting closer to the real timing tests for the proto. The prototype is designed to answer the age old question: Can I play tight music using a very strong flywheel? The new flywheel have 20x more moment of inertia compared to the MMX Flywheel.
First timing tests are in but not yet analyzed, however, it doesnt feel too promising at the moment. The process and the prototype does it job perfectly, it will provide the clear answers i need. Its still too early to judge though so will continue the testing process over the upcoming days. The prototype is designed to answer the age old question: Can I play tight music using a very strong flywheel? The new flywheel have 20x more moment of inertia compared to the MMX Flywheel.
Better Lathe than Never
As expected.
Knights FTW!
Flyball Governors FTW!
Physics is the law, everything else is just recommendations
Thesis confirmed.
Physics & Form From Function FTW
I’m making a cardboard model of the new Marble Machine, as a quick way to try different design options. I got the idea from the book ”How Big Things get Done” where the Planning Professor Bent Flyvbjerg recommends cardboard modeling as a low-tech, fast and cheap planning tool for complex projects. I never knew planning could be this much fun, I always thought planning was boring and uncreative. Compared to sketching in CAD this was much faster and felt much more real. Scale 1/10 BOOM!
I was emailing with an Industrial Design engineer from Apple who told me: "One thing I've learned that can really make a product great is to find the magic and bring it forward." I really love that concept and i think it´s essential for the Marble Machine that i allow the whimsical, artistic, non-engineering parts of the project blossom. Giant flywheel? YES! Combine this with a more strict more deliberate design process should bring us closer to our goal this time.
More Moment Of Inertia = Tighter Music! And yeah, I could have discussed a few things better in the video: I think the way to design a wheel like this would be to always leave the hub on the shaft and then just add the spokes/OD perimeter in pie sections, lets say 6 or 8 sections. So we are not disassembling the shaft and gearing/timing belt at all, we are just removing/adding stupid pieces of heavy metal to the hub. The alignment/balancing of the wheel *should be easy*TM to get well within requirements. And the reduced need for speed will also help. We can put most of the weight on the OD where it is doing most work. In a way this was the final missing piece for me personally, the visual identity is in place. All that remains is to grind everyday for a couple of years here we go!
After studying how to improve my design process it's time to roll up the sleeves and actually start implementing what I´ve learned. In this episode I am trying to work from design requirements rather than just designing on a whim. It is not easy internalizing a brand new design sequence and sometimes I am still getting ahead of myself, but I think In general I have a much more grounded view: I am more focused on deciding WHAT the machine should do rather then HOW it should do it. This is the better place to start. Extra thanks to everyone who are sticking around during this very theoretical phase of the project, I am doing what I think I need to do to make progress!
I did this prototype to see how using moving Animusic drums would look on a Marble Machine and It´s much more fun watching the drums play when they move compared too being still. The drums are counterbalanced by weights, no springs are used. I also did this to try a potential setup of the drums on the machine and something like this kind of makes sense. Its a good viewing angle where you can see all the action from the audience perspective. I learned a lot of other useful things from this experiment and enjoyed playing Animusics crazy song swell :) Enjoy!