Brand new animated series of the adventures of a tugboat in his first year of service. Graham the galleon scares Toot with stories of a monster
The animated adventures of a tugboat in his first year of service. Toot finds an old bell with the aid of a sonar device and Bethan and Caleb build sandcastles.
The animated adventures of a young tugboat and his friends. Toot causes an oil spill when he is rushing to deliver it to Mr Chilly, the ice cream van.
Toot is excited about the arrival of a flock of geese in the harbour, but later finds out that they are very noisy.
Toot hosts a talent contest with permission from the harbour master. Pop the ocean liner thinks that he is not talented enough to enter.
After Toot spots a flying fish, Neela declares it must be 'Flying Fish Day', a day that comes around just once every five years
Toot is put in charge of the harbour while the harbour master is away, but Toot takes his responsibilities too seriously.
Lenny's bulb blows, which puts him out of action just as an argument breaks out between two groups of ships. Pop has a replacement bulb, but gets too close to the rocks when a thick fog descends. Toot sounds the SOS, but can he persuade the two boats to put their differences aside and work together to rescue Pop?
After Ken Toyn has done some repairs done to his funnel, Toot cannot wait to try out his new toot, which Ken has assured him will be very loud indeed. But after running into HP, who insists he can make the loudest noise, Toot proudly blasts his toot louder and louder and louder until he blows his funnel into the air and it and sinks to the bottom of the sea!
Toot's New Craze: Animated adventures about a tugboat in his first year of service. The Harbour Master announces a big salsa party! But someone isn't happy.
Bryan the Ferry is so fastidious and paranoid about getting dirty that he won’t join in with anything the others are doing.
Toot wants to know what it’s like to be on holiday like Bethan and Caleb. The twins feel sorry for Toot and arrange with the Harbour Master for Toot to have some time off.
HP simply can’t wait for the upcoming fireworks display, but he doesn’t anticipate quite how noisy it will all be and ends up rather scared.
Toot is amazed by one of Graham’s far-fetched stories, believing every bit of his tales. He regales the story to Pop who lets it slip that maybe not everything Graham said was true
HP is showing off how fast he can sail when Toot challenges him to a race. HP inevitably wins – he is a speedboat after all.
HP challenges Toot to a night-time orienteering competition but needs Toot's help when his electronic navigation system fails. Can they work together to get home safely?
Toot dreams of being able to fly. This seems like an impossible wish for a tiny tugboat - but with a little help from his friends, his dreams come true!
The wind suddenly drops on the day of the regatta. It looks as though the yachts will unable to go to sea, until Toot comes up with a clever plan to create an artificial breeze.
Toot hopes to impress the admiral with all his hard work, but finds that he cannot do everything by himself. Soon enough he learns that sometimes it is better to ask for help.
Toot has not done much preparation on his flag for Flag Day and leaves everything until it is almost too late. He has to rush to get everything finished on time, but in the process he learns the value of being organised.
Toot tows an iceberg back to the harbour during midwinter to show everyone. It is so big that it blocks the harbour entrance! Can they find a way to dismantle the iceberg and unblock the harbour?
Toot leads a friendly dolphin into the harbour. However, when the dolphin gets sad, Toot realises that it needs to be with its family.
When Toot is unable to watch the twins' monster film on DVD, he decides to make his own film, with everyone playing a part.
Toot and Wayne have to stop being silly when they are tasked with the important job of installing a wind turbine out at sea.
Animated series featuring the ocean-going adventures of a plucky little tugboat with a big heart. Ol' Graham the Galleon wishes that he had a proper job, but his storytelling skills help save Pop when he gets into trouble near the rocks.
Animated series featuring the ocean-going adventures of a plucky little tugboat with a big heart. Toot organises a funny 'No Talent Show' to help Paula overcome her embarrassment when she makes a mistake.
Toot's new periscope lets him see underwater like Sasha the Submarine, but can Sasha find something exciting for Toot to look at?
When the Harbour Master ends up in a muddle after losing his hat, Toot helps him to get things running smoothly once again.
Toot and Hattie the Hovercraft play tricks on the other boats, but get a little carried away and have to put things right.
Things are going missing around the Harbour, so Toot learns how to become a detective in order to solve the mystery.
Wayne spots a dinosaur skeleton on the beach, but in the excitement Toot takes the credit for finding it and has to make amends.
It's Harbour Race Day, and Toot comes up with an event to ensure that Marge can finally win a medal.
HP borrows Toot's new water cannon without asking permission, leaving the Harbour in danger when Toot needs to put out a fire.
Toot accidentally reveals Lenny's surprise, an event planned just for Lenny. But he soon comes up with an idea for something that is even more special.
Toot is uneasy when he, Neela and the twins have to camp outside, but his friends help him relax and get to sleep with the aid of a funny song.
Bryan's ego gets in the way of his playing with the other boats, so Toot helps him find a way to say sorry and join in with the boats' fun again.
Pop is not enjoying the game of 'boat ball' that Toot has arranged, that is until Toot puts him in goal and he becomes the boat of the match.
Toot is enjoying a 'top speed day' as he whizzes through all of his jobs, but when he upsets his friends he realises that fast is not always best.
When Bryan the ferry ignores Ol' Graham's advice and ends up stuck, the gallant galleon has no trouble coming up with a solution. Toot advises Bryan that it would be best to listen to him this time.
When Blue Claw mistakes another seagull for Gus, it's up to the real Gus to rescue the crab before he ends up in trouble.
Toot helps his friend Ken Toyn the shipwright to build a floating workshop for his special holiday project. It seems to be going well, until some seals decide to use it as their new home!
Toot and Marge worry that a pirate ship seems to be chasing them, but when Toot bravely decides to talk to the stranger he discovers that he is just a party ship who is a little lost.
Bethan is keen to start a collection and Toot is helping her decide what to collect. There is plenty to choose from in and around the Harbour. Will it be seaweed, some old rope, or better still some beautiful shells from the seashore?
Toot uses a farmer's plough to clear some thick seaweed that is clogging up the harbour, and finds out how the smelly green weed can actually be really useful.
Hattie inspires Toot to go on land using Ken Toyn's wheels. But after an exhilarating drive around the Harbour, Toot cannot wait to get off dry land and back into the water.
When a strange wailing noise turns out to be the Harbour Master's terrible singing, Toot is determined to help him sing in tune.
Struggling to control the Harbour traffic, Toot enlists Paula to teach the boats some graceful ballet moves so that things run more smoothly.
Toot leads the search when Rover the cat goes missing. After hunting high and low Toot finally discovers the lost cat perched on top of Wayne.
Toot is trying to help the Harbour Master get to sleep, but nothing seems to work until he finds the perfect lullaby among the natural sounds around the harbour.
Toot finds a whale who has become trapped by ice in the sea, so he joins forces with Paula and Pop to held herd the whale to safety.
The harbour is celebrating its 100th anniversary with a big party. Toot feels upset after he loses the balloons, but soon hits on a clever way to make amends - by blowing 100 bubbles from his funnel.
Ken Toyn and Toot race to the rescue when a cold snap freezes the sea on Christmas Eve, trapping Pop in the ice just beyond the bay along with its cargo of a Christmas tree for the harbour.