Plastic Man takes on the Weed, a walking sentient plant who robs a university of its plant growth formula in order to create his own plant monster in order to take over the world's capitals, starting with Lima, Peru. The Weed fails to realize his mutated plant monster may not behave like other plants.
A sentient clam with a pirate captain-motif, called "The Clam" steals a water-controlling machine from the Chinese government. The Chief tells Plastic Man the machine is in Italy, however, that was a false report by the Clam's hoods, leaving New York City undefended for the Clam to make a tsunami, evacuating NYC and flooding it completely except for the top floors of the tallest buildings, allowing the Clam and his underlings to commit robberies as all the banks and department stores are now submerged.
Plastic Man must make a plan to stop an evil genie that is abducting teenagers at an alarming rate. The genie grants wishes to teenagers that want to win. He then turns them into a statue of gold and takes them for his collection, and his next target is Penny's nephew who is in a track & field competition. Plastic-Man had once fought Badladdin before, and the villain is determined not to lose a rematch.
Baby Plas brings a tiger home as a pet.
Baby Plas has to try and evade his babysitter in order to watch television.
Baby Plas has to watch over his sleep-walking father.
Baby Plas and the bully compete to see who will get to sit next to birthday girl Jenny.
A hungry dog wants Baby Plas’ food at the drive-in.
A mother gorilla wants to make Baby Plas her own.
Thieves stash their stolen diamonds inside a doll that Baby Plas just won for Penny at the amusement park.
Baby Plas has to rescue his pet frog from the dogcatcher.
A mummy returns to life during Baby Plas’ visit to the museum.