The first programme examines the Internet as a political tool in Germany, presents Thomas Dolby's new sound system, introduces the idea of networks and the Internet, assesses Super Mario Land 3 for the Gameboy, profiles Jonathan Waldern and his company Virtuality, the UK's leading viritual reality manufacturer and checks out a computer which sniffs wine.
Programme two investigates possible software problems of the safety critical system of Sizewell B, discusses on-line communication, reviews FIFA Soccer for the SNES, reports on the marketing of the Power PC and the implications for Apple, shows off the computer-aided surgery equipment at Guy's Hospital and glances at Ultrabra design by computer.
Programme three reviews some of the best CD-ROMS, explains encryption, rates Space Ace for Phillips CD-i, interviews Sheila Hayman the inventor of cutting edge computer imaging software.
The fourth programme assesses computers for children under five years old, gains an exclusive interview with Bill Gates who tells the story of Microsoft Windows, checks out Astrochase for the Mac, develops a dance with choreographer Mark Baldwin and Line Forms Mac software, asks if Freeware is useful and safe and plays with Carly the digital dog.
Programme Five studies the UK's information superhighway, gives an in-depth guide around the Internet, tests Twisted on the 3DO, meets the code breakers of Bletchley Park, looks at cafe and computer culture in San Fransisco and listens to Shakespeare as read by a computer.
Programme six highlights computer disasters, interacts with VanGough and television in Hamburg, playes Pinkie on the Amiga, ventures to the Highlands and Scotish islands to see how they've integrated computer solutions to their unique educational needs, debates software piracy and reads up on Bruce Sterling's book on the Internet.
The seventh programme profiles digital artist Jeffery Shaw, considers the threats of computer viruses, reviews Rise of the Robots for the PC, interviews Science Museum Curator Doron Swade about keeping software for posterity, visits Kington, Britain's most advanced experimental "wired" community, and surfes the net with MP David Shaw.
The eighth programme examines the possibilities of creating movies with a camcorder and a computer, asks why few women work at the top of the computing industry, reviews Virtua Racing for Sega Megadrive, speculates about the next generations of processors, plays war games with the US Army's SIMNET, and drinks up Coke Vending Machines on the Internet.
The penultimate programme ponders the panic over Internet pornography, looks at Ove Arup's digital modelling of the lighting systems in the Louvre, tests Theme Park on the PC, predicts how people will interact with computers when they are implanted every where from doorknobs to dustbins, and checks out plans for a Soho Cybercafe.
In the final programme of the series Benjamin Woolley creates a 3-D virtual world in six days (resting on day 7 while the animation renders) and the Net evalutates privitisation plans for the computer divisions of government departments, shows off portable and wearable computers and listens to Internet radio.