Diablo Immortal was announced to an audience that ranged from apathetic to furious, as a mobile Diablo game turned out to be exactly what Blizzcon attendees didn't want. Activision Blizzard couldn't have read its audience worse if it tried, and now we're in a perpetual backlash machine as angry fans and exasperated pundits go back and forth, tearing each other apart. In this breakdown of the situation, The Jimquisition gets to the very heart of the matter, and why the initial backlash is just fine n' dandy.