Cyd Sherman's online gaming habit brings more than she bargains for ... a stressed-out therapist and an even more stressed-out life.
Cyd Sherman's imaginary world becomes all too real when a gnome warlock shows up on her doorstep.
Codex's problem with Zaboo gets sidetracked by a crisis in the Guild.
The Knights of Good finally meet face to face and...it's awkward.
Codex struggles to keep the Guild meeting on track, and everything turns out great! Not.
Emotions run high in the Guild after the disastrous Cheeseybeards meeting.
Codex discovers why Zaboo is so weird. It's genetic.
It's up to Codex to grow a spine, eep.
The Guild confronts Bladezz and Codex holds the trump card.
The Knights of Good must face their toughest enemy: Zaboo's Mom.
Codex adjusts to Zaboo as a house-guest, while the rest of The Guild finds a valuable object in the game.
Clara blows up in-game and out, while Codex lays down the law to Zaboo.
Zaboo begins his journey on the road to manhood; Codex learns more about Vork than she'd ever want to know.
Codex meets her new neighbor; The guys and girls of The Guild dish in separate channels.
Zaboo continues his quest to become a man, while Tink tries to "help" Codex.
The girls give Codex advice, and friction between Vork and Zaboo escalates.
Codex deals with yet another Guildie on her doorstep.
Vork calls a guild meeting to deal with the server downtime.
The Guild splits up into guys and girls night while the game server goes down.
Bladezz takes control of Guy's night; Codex's neighbor shows up at her party.
The "Guild" guys crash the girls' night; Zaboo gets a rude awakening.
Characters collide (literally).
The Guild waits in line for their game's expansion to come out, and deals with inter-personal tension in…dysfunctional ways.
A group of rival gamers cut in front of The Guild at the game store. And they aren’t nice about it.
The Guild tries to cope with one man down. Or maybe two.
Codex enters enemy territory to get her guildie back.
The guild struggles to fill Tink's spot.
Mr. Wiggly joins the Guild...unfortunately.
The Axis of Anarchy thwarts Codex's attempt to counter their attacks with logic and reasonableness.
Codex takes desperate measures to save the Guild. She even goes outside!
The Guild crumbles under the Axis of Anarchy's attacks.
Like a Phoenix rising from the ashes, Vork returns to rebuild the Guild. Not really that dramatic, but you get the idea.
The Axis of Anarchy and The Knights of Good face off.
It's up to Codex to save The Guild all by her lonesome. Solo. No pressure, really.
Codex wrestles with telling the Guild about her date with Fawkes.
Codex gets some computer help while the Guild struggles with how to build a Guild Hall.
Vork's competitive spirit kicks in and Codex is awestruck by Zaboo's supportive nature.
Codex deals with her Fawkes "relationship" problem, and another "Cheesy" door opens for her.
Codex's new job brings out unexpected feelings in the Guild. Clara gets a good idea.
Zaboo struggles to deal with his mother’s new attitude; Codex juggles work and gaming.
Fawkes' arrival at dinner throws Codex for a loop; Clara and Tink's business congeals into a plan.
Vork and Avinashi form a weird partnership and Codex is busted.
Codex's creative endeavours do not pay off' she turns to the Guild for support.
The Guild joins forces to help Codex with her job.
Vork refuses to put his honor aside; Zaboo does something right for a change.
The Guild's problems come to a head INSIDE the game!
The Guildies head to the gaming convention but find the road a bit…bumpy.
Six people sharing one hotel room does not a happy Guild make.
The Guild members hit the floor of the gaming convention full-force! But separately!
Codex grasps at emotional straws, while Clara discovers a Shiny convention booth.
Codex's neurosis is rejected by the Guild as close quarters lead to hot tempers.
Vork manages Bladezz' career as Codex sets out on her own to solve the problems with their game.
Zaboo’s Seat-Saver’s network gets serious as Clara tries to cozy up with a new group of friends.
Bladezz and Vork hobnob with "the fancies" as Codex encounters Tink's secret origins.
Zaboo pays back Clara’s favor as Tink and Codex set out on a mission together..
The crowded hotel room hosts a war summit as the Guild regroups to head off the breakup of their game.
The Guild, semi--somewhat incognito, infiltrate the convention costume contest to stop their game from being ruined.
Codex tries to save the day while having to avoid cosplay carnage and hired muscle.
Codex starts her dream job at The Game with the support of her fellow Guildies, while Bladezz deals with a personal gaming setback.
Codex has her first company meeting, Clara gets a new houseguest and Vork plans a day with his lady.
Zaboo begins crafting his perfect partner, Clara makes a video and Codex gets an odd task and an access code.
The Guild crashes Codex's workplace, Vork faces the uncomfortable facts of a real life relationship.
Codex struggles to cover up Zaboo's presence at The Guild, and Bladezz offers to help Clara out with her Wiggly problems.
Tink and Zaboo venture into the private test server. Codex deals with yet another Guild interference at her work. Bladezz bonds with Wiggly.
Zaboo progresses his love with his NPC mermaid, Sabina. Vork takes a stand for gamer rights by camping outside Game HQ.
Codex steps into the game with Tink's help. Vork's attempt at culling Madeline's favor backfires.
Codex tries to investigate the Game leak. Clara's vlogging has a surprising effect and Vork discovers the drawbacks of advocacy.
Vork’s protest picks up steam as Controller Grrl and Black Knight raise the stakes. Codex attempts to talk Floyd down and Tink uncovers some unpleasant truths.
Codex and Zaboo try to leave Game HQ, but face complications as Vork's protest outside turns into a riot.
Floyd and the Game team weather the riot outside Game HQ as the Guildies work together to save the day.