The N64 Portable has become the bane of Ben’s existence. Now, to the unrestrained delight of Karen, Ben finishes his N64 portable project. In search of help for his N64 Portable, Ben took it to the Midwest Gaming Classic 2017, which takes place in Milwaukee every April. There, he was united with some former Ben Heck forum members who have done a lot of work with the N64 in the past. There he leveraged their extensive experience with wiring the jumper pack. N64 used a short-lived form of RAM called RAMBUS where chips sat in series and had a terminator at the end of the chain (kind of like SCSI)! The length of the wires affected how the RAM bus was terminated so they took the original jumper pack and carefully wired it directly to the motherboard with it lying flat. This gives Ben the low profile he needs to use the original jumper pack and give him the best chance to succeed. The N64 expansion pack is detected so he knows this is working. The old N64 had a pair of 2 megabyte RAM chips on it. You can remove those and install a couple of 4 megabyte RAM chips. This basically gives you the expansion pack built in. Ben works on rewiring the cartridge as he did before. He also plans on using chunks of copper to improve the heatsink. He’s going to need to measure to find the empty spots, measure the height of the chips, as well as the thermal pads. He can then CNC mill a custom copper heatsink to bolt onto the board for maximum heat dissipation. He’s also got some really tiny fans to move some air around. The RAM actually gets hotter than the CPU/GPU. It runs fast to make up for the narrow bus width (9 bits). Ben goes to work on desoldering and rewiring the cartridge slot. He’s getting closer to desoldering the cartridge slot, he’s removed the metal shielding so the only thing holding it in place are the data pins themselves. He uses tweezers to see if the pins can be moved. If they can be moved that means it’s been completely desoldered. He can t