This week, Development Director out of Foundry 42 Frankfurt Brian Chambers answers questions from our development subscribers. 00:51 - What drew you to Star Citizen? 02:45 - Working with 4 Studios 04:45 - Creating Procedural Locations 07:12 - Procedural Planet Generation 08:59 - Technical Challenges 11:29 - Cinematics 13:14 - German CS Team 16:26 - AI 18:27 - Game Development Priorities 19:48 - Squadron 42 Procedural Worlds Bonus Questions 21:06 - DX12 25:33 - Animation Drawbacks 28:26 - PC vs Console Brian’s Fire Round 31:53 - VR, Head-tracking Support? 32:17 - Spinning Planets 32:27 - Space Limitations 32:44 - Bed Head 32:55 - Procedural Tech 33:15 - Weapon Effects 33:31 - Game Play Systems 33:52 - Pilot Enter and Exit 34:04 - Born this Way