The ghosts of past seasons haunt the Final 6 players, and a classic challenge tests the strength of relationships.
Survivor Maryland's 1st Generation concludes with the epic finish to All-Stars.
19 new players start the semester of a lifetime as they compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR! They'll have to face physical, mental, and strategic challenges while also traversing alliances and social politics in tribal councils to vote each other out in an effort to be the last one standing.
With Tony joining Ferocity, dynamics begin to shift. Meanwhile, Baesqwaad introduces two trios, but who will come out on top? Who will go home tonight? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
As divisions grow on both tribes, new cross-tribal alliances could shake the entire game up! Who will be going home tonight? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
After a flip vote, South Campus Squad is on the verge of collapse, and will a cross-tribal deal seal a player's fate? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
Four challenges with the same tribe winning and same tribe losing. How will a surprise swap change the fate of the final 15? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
After a post-swap blindside, how will Dylan react and how will this decision affect the new tribes? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
With Suicide Squad ending, how will the surviving players react? And which alliances can survive another tribal? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
The merge is here and Dylan and Don are at war. Who will come out victorious and who will be a casualty? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
9 people are left and nothing is set in stone! Who will come out on top? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
With 8 people left and the war over, anything can happen and ANYONE can go home. 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
With another blindside, Alex and Dylan may not be as loyal as before...but to whom? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
We are down to the final 6, and everyone is out for themselves. 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
It's the final 4, and one of these four will become Maryland's Sixth Sole Survivor. Who has played the best and who has played right? 19 new players compete over 79 days for the chance to become Maryland's sixth SOLE SURVIVOR!
20 new players begin an 86 day game of strategy, gameplay, and emotions. Except this time it's MAJOR VS. MAJOR! Who will come out on top: STEM or Humanities?
As alliances grow on each tribe, so do the rivalries. And after facing a loss, will STEM be able to come out on top?
Doug and Eric begin to build their alliances while the Humanities try to figure out the weakest link.
With two tribals, there's twice the strategy, twice the drama, and twice the blindsides! Who will go home tonight?
After some tense tribals, a new twist will cause some MAJOR changes!
A tribe swap adds some chaos to the game and old friends become foes.
After a blindside, strategies change. Will old allies become new threats?
Pascala took the upper hand, and now Mike and Abbie are on the bottom. Can they find a crack or is this the end of the Quidditch alliance?
With 11 people merged, some begin to plan their endgame, while others just plan to survive the week.
A fracturing alliance begins to turn on their own, and lines begin to be drawn.
The lines are finally being drawn as Sadie and Doug begin to recognize only one person can win.
It's the final 8, and with two final five deals being made, only one can remain...no matter who gets hurt.
After being betrayed, Abbie and Dale Aram make plans, and the game is left in the hands of the two pairs of roommates.
It's the final 6, three idols are still in play, and no one is playing to lose the game. Play big or don't play.
Down to the final 5, Dain, Dale Aram, Doug, Santi, and Tim are all fighting for the chance to make it to the end and become the seventh Sole Survivor of Maryland. Only one can win!
A new season begins with 12 new players and 8 returning players facing off for the title of Sole Survivor.
With the first player eliminated, new alliances are formed and divisions are created.
The game has begun for both tribes after their first tribals, and a physical challenge leads to uncertainty and disappointment.
Alliances are tested and questioned as paranoia begins to spread both in and across tribes. The real question remains of who will be blindsided at tribal?
Now with a returner gone, both tribes begin setting their sights on taking out another.
After a split vote, the narrative of returners versus newbies deepens. And with a Mutiny game changer, a lot of options are considered.
With a mutiny on the horizon, both Eric and MaQuad consider future options. This is going to be a battle for the ages!
8 newbies. 5 returners. One merge. Which side will win out?
After an idol play, the newbies begin to question their own and chaos ensues. Have the lines finally been erased?
As the lines of newbies and returners finally begins to fade, chaos reigns supreme!
After a blindside, the dynamics of the game change drastically.
With MaQuad broken up, those on the bottom attempt to find new group and new opportunities. Meanwhile, the returners begin to look towards the endgame.
It's final 8 and everyone is beginning to focus on their endgame. But with the returners no longer in the minority, allegiances are quick to break.
At the final seven, every player is looking at their endgame. And old mistakes come back to bite someone.
At the final six and with only a few votes left, when options are limited, allies could be betrayed.
It all comes down to this: two tribals remaining, three players at the end, one winner taking all.