Arnold Armstrong brings a super powered hamster named Hammy to teach the kids about taking care of a pet, but things soon get out of hand when Hammy gets hungry.
The Super K's meet their arch-nemeses, the Fearsome Foursome, and learn about the importance of perseverance.
A superhero lesson on creative thinking leads Billy to question what it means to be a monster.
Dueling sleepovers and pranks lead to a lesson on overcoming your fears - real or imagined.
Vik's quest to find Bessie the lake monster teaches everyone that just because you can't see something doesn't mean it isn't real.
A trip to meet Mr. Arnold's friends Penn and Teller leads to a magical mystery that only the Super K's can solve: what happened to Houdini's Ring?
The Super K's accidental trip through time teaches everyone that history is best left in the past.
Mr. Armstrong is scheduled for a chess match with the champion Natasha Badinski, who's secretly planning a heist.
The Super K's encounter an evil Captain Fantastic from a parallel world.