An exciting updated 2025 deep-dive into the infamously troubled 3DO port of DOOM, one of the most notorious releases in classic FPS history. This new update goes beyond what thought we knew. In this episode, Stop Skeletons From Fighting revisits 3DO DOOM with newly uncovered lost media, including never-before-seen details about the live-action cutscenes that were planned but never finished, as well as long-rumored exclusive weapons and levels that were supposedly intended for the port. For years, these rumors floated around forums, developer interviews, and magazine scans—but now, thanks to newly surfaced documents and community preservation efforts, we dive deep into what really was planned for this oddball DOOM release. Were the extra weapons real or just fan speculation? What levels were reworked, removed, or totally abandoned? We break it all down with fresh context and archival material. This episode also reflects on recent reports circulating within the retro-gaming community reg