Well, well, well, what have we here? It looks like Sega has taken a step back for a moment and gotten a read on the changing shape of the video games industry as a whole, which leads us to Kenseiden: Perhaps the first game for Master System clearly designed as a conscious effort to do the Nintendo/NES thing rather than trying to fit a Sega arcade-sized experience into a tiny console-shaped box. No, Kenseiden dials down the pace of the action from the usual coin-op-style mania we've come to expect from Sega and conspicuously imitates Konami's methodical Castlevania games. The NES (or maybe MSX?) Castlevanias, mind you, not Haunted Castle. Make no mistake; Kenseiden still includes some of the testicle-punching difficulty that is Sega's stock-in-trade, no question about it. But, miracle of miracles, those difficult parts are—wait for it—optional. This feels like a real turning point for the Master System, the system's clean break from "arcade experiences at home, more or less" to "on-tr