This episode brings us two brave attempts by the Master System development cadre to create visually spectacular gaming experiences despite the fact that the console just didn't have enough juice under the hood to realize those aspirations. Sega promised arcade-quality experiences at home, but the gulf between their arcade tech and the Master System's aging architecture has really begun to make itself felt at this point. To their credit, the unnamed and uncredited programmers and designers laboring to create the Master System library give it their best shot here! They change up some fundamental elements of Thunder Blade to better fit the console space, adding new patterns and behaviors for enemies while redefining the basic scroll behavior of the action. I don't know that those revisions work, but you can at least respect the effort. And Blade Eagle 3-D... well, it's a 3-D game. But did it NEED to be 3-D? Out of all the 3-D "SuperScope" games, this one probably could have used a hidde