The Scooby-Doo gang's most favourite comic-book super hero, The Scarab, comes to real life as a super villain!!! Trying to prove their hero's innocence, the gang convice the Scarab's creator to not give up drawing.
The gang buys Velma her fantasy, which is to be "Watson for a day" to a robotic Sherlock Holmes in a futuristic Londonworld at the Wonderworld amusement park. Although it's all supposed to be a game, there really is a crime to be solved.
An alien ship kidnaps Scooby, Scrappy and Shaggy who are camping out at a construction site. It's up to Fred, Daphne, and Velma to save the three from the space ship.
Sparklers Roller Disco becomes deserted due to the Neon Phantom. Trying to help the owners from an impending bankruptcy, the gang try to solve the mystery of who is the Neon Phantom.
The gang attend the Batty Awards to screen the best horror film of the year. Too bad the Shadow Creature has to shred the film to pieces giving the gang yet another mystery to solve, when all they wanted to do was sit back, relax and munch down on some pop corn.
The gang investigate the disapperance of the Black Pearl of Tonga Lei. The prime suspect is Morgan the Magician's former teacher, the Ghost of the Great Haldayne.
On a vacation to the Greek Islands, the kids encounter some very scared locals. They tell them of the Minotaur, who comes out at night to frighten them away to rule the island.
Scooby visits his old neighbourhood where Scrappy hangs out with his old pals, Duke and Annie. As Scrappy reunites with his friends, Scooby and Shaggy are kidnapped and it's up to Scappy and his pals to rescue them.