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The Mecha-Ball Runs Wild

From the cellar of a bowling alley, the "Mecha Ball" appears and starts to destroy the city. Because of the Mecha Ball's simple structure, an attack is futile since there is no weak point. Opposing his four eager teammates, Ken decides not to go out, saying that if they attack without a chance for winning, they will only die a useless death. At the same time, Ken watches Jinpei move a pachinko ball with a magnet and gets an idea how to defeat the mecha. When Nambu hears Ken's proposal, he immediately builds a huge electrical magnet in the middle of the alps and decides that the God Phoenix must lure the mecha there.

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  • Originally Aired March 4, 1973
  • Runtime 25 minutes
  • Network Fuji TV
  • Created March 21, 2015 by
    Administrator admin
  • Modified May 8, 2024 by
    dbot01