When we talk about early platformers, we usually end up talking about Donkey Kong. Or, if we're pretending to be historians, we bring up Space Panic. Few people truly want to talk about Space Panic, which is fine. It hasn't exactly aged well. It came out in 1980 and felt dated by 1981. Instead we tend to think about games that let you jump. Take, for example, Randy Glover's Jumpman. "Jump" is right in the name. You know what you're getting here, right off the bat. But it's more than just jumping. Jumpman and its follow-up, Jumpman Jr., are great, early exercises in level design and the importance of little gimmicks. Most of the levels here put their own unique spin on things, be it occasional fireballs, moving ladders, disappearing platforms, and more.