You won't believe the drama behind one of the best loved games of all-time. Tetris is not only one of the most universally loved games ever created, it also has one of the most fascinating histories. This episode covers everything from its invention by a Russian government programmer to its phenomenal success in the world market.
The trashcans of the past are stuffed with consoles that didn't catch on. From the Atari 5200 and the ill fated Nintendo Virtual Boy, to the Atari Jaguar and the poorly timed Sega CD, the trashcans of the past were stuffed with consoles that simply failed to catch on. This episode examines why some of them didn't become the next big thing.
Remember when Sonic and Mario went head to head? Video game rivalries are no joke, especially considering the billions of dollars up for grabs for the console with the most successful games. Back when Sega was hawking a blue hedgehog and Nintendo was promoting their plumber, it was hard to tell who was winning. Find out what was going on behind the scenes in this episode of Play Value.
Sex and violence in video games is a potent issue and has been for quite some time. It may surprise you to know that long before Grand Theft Auto and Mortal Kombat raised eyebrows, Congress and concerned parents were raising the alarm over suggestive pixels in first generation games on systems like the Atari 2600. The battle for video game makers' artistic freedom rages on!
This rivalry tells us an important story about electronics in the 20th century. Based on the information that Sony accrued creating peripherals for the console makers, they were able to create a groundbreaking and popular system themselves. The Sony PlayStation would go on to become one of the most popular consoles of all time.
Game designer Shigeru Miyamoto has set the gold standard for gaming. If you play a fair amount of home video games, one thing you'll notice is that they all have a certain general form. Just like movies all have a repeated basic structure that has been crafted over the last 80 years, video games also have a conventional mold that parallels audience expectation. And the guy who really defined that structure—the D.W. Griffith; the Orsen Wells of video games, so to speak—was Shigeru Miyamoto.
Follow the various video game mascots during the late '80s to the late '90s. Video game mascots used to be all the rage in the late '80s to the late '90s. Similar to the Hollywood "star system" of the 1940s, back in the day, there was a tremendous drive to create and push mascots by game companies. What happened?
The Sega Dreamcast was one of the greatest game consoles ever released. Usually, the history of video game failures is pretty simple. Either the games, the hardware, or the marketing stinks. But there was one failure that was an all around near perfect product, and yet it failed anyway: The Sega Dreamcast. Why?
Landmark lawsuits exploded as the video game industry struggled to define itself. In video games' early days, the law was struggling to figure out how exactly to regard video games. Were they toys? Audio-visual media? Computer code? Art? Lawsuits were flying left and right, but unfortunately, there was almost no legal precedent to refer to in settling disputes.
Two students, without money or contacts, found their own way into the game business. In 1981, A couple of MIT students named Doug Macrae and Kevin Curran started a small company called General Computer. These guys loved video games, played video games, bought a few arcade games, and even had their own coin-op route on campus. But the two kids were just engineering students and didn't have the factory resources to make big arcade games from scratch. So instead, they just made enhancement boards that would connect to the circuit boards of existing arcade games and modify them into new and improved versions. Thus began the start of their amazing video game career.