The begining of our Pariah Nexus Crusade. 18 episodes of 6 players on 3 teams. In these roundtable episodes we will go over the upgrades and scars that our armies have earned as well as do a mini-game of moving dudes on a map to decide matchups.
The begining of our Pariah Nexus Crusade. 18 episodes of 6 players on 3 teams. In these roundtable episodes we will go over the upgrades and scars that our armies have earned as well as do a mini-game of moving dudes on a map to decide matchups. Welcome to the Nephilim War!
In Episode 1 the Necrons move into the city of Golamgloe looking to claim the citizens for nefarious ends. The only thing standing in their way is the Adeptus Custodes. This city must not fall.
Episode 2 of our Pariah Nexus Crusade. An 18 episode exclusive series in which 3 teams of 6 people will fight over the planet of Zaidos in the Nephilim Sector. A T'au expedition force comes across a treasure trove of valuable Blackstone Fragments. But before they can secure it a force of Chaos Space Marines Moves in to steal it. Too late to flee the T'au must fight.
In these roundtable episodes we will go over the upgrades and scars that our armies have earned as well as do a mini-game of moving dudes on a map to decide matchups.
Episode 3 of our Pariah Nexus Crusade. An 18 episode exclusive series in which 6 people in 3 teams will fight over the planet of Zaidos in the Nephilim Sector. Mysterious forces are shielded by esoteric Necron technology and the Ultramarines have been sent to secure these findings. The Imperium will need to determine if they can utilize whatever they find here in their eternal war efforts or destroy it so that no one else may use it. Orks however have been detected racing towards the site and that can only mean one thing. Battle!
In these roundtable episodes we will go over the upgrades and scars that our armies have earned as well as do a mini-game of moving dudes on a map to decide matchups.
The Imperium's finest, the Adeptus Custodes, have claimed a vital city on Zaidos but the T'au Empire wish to impart the Greater Good on its population. The Custodes are scarred from their last encounter with the Necrons while the T'au Empire have decided to leave their wounded behind and opt for fresh troops in this endeavour.
In these roundtable episodes we will go over the upgrades and scars that our armies have earned as well as do a mini-game of moving dudes on a map to decide matchups.
Unstable Archeotech are found in ancient vaults below the city. The Orks having run the population out of the capital now turn their attention to the Necrons infiltrating the city looking to control and utilize the ancient techno artefacts. The Nephilim War continues and with each battle the battle scars mount and heroes are honoured.
The Warzone is about to change dramatically as the planet shudders from the violence unleashed this battle. Volatile archeo-tech shows signs of life and the Ultramarines have come to eliminate the threat however the Chaos Space Marines look to eliminate them. Zaidos may never recover from this. The Chaos Space Marines commanded by Tycho look to capture this supply depot however their two leaders, the Daemon Prince and Sorcerer squabble on their battleship while their forces deploy. Surviving Ultramarines, scarred but defiant, must contend with four Daemon Engines but they have some heavy hitting reinforcements inbound. Will Tycho's madness and luck reign supreme? Why did Tak have an emotional outburst? Answers in this Nephilim War Battle 6.
In these roundtable episodes we will go over the upgrades and scars that our armies have earned as well as do a mini-game of moving dudes on a map to decide matchups.
The T'au attempt to establish a stronghold on Zaidos. The Ultramarines will not allow it.
The Chaos want the city, the Necrons won't let them. Two Armies that have grown strong over the campaign duke it out!
The Orks decide for a sneaky attack in the southern city. The Custodes have beaten back everyone else, they are not about to let some greenskins get through!
Can the planet survive under the constant weight of war? The generals converge around the "roundtable" to discuss their victories, defeats, and the next stage of the war. This far into the Nephilim Crusade and we are seeing the effects of the long war. The T'au look to expand their influence to the stars while the ancient Necrons further evolve. The fight for glory has hit a boiling point for the two generals in the Chaos army and the Orks look for redemption. The Adeptus Custodes who have been on the defensive this entire campaign may have to go on the offensive while the Ultramarines continue to roam the planet scouring for more heresy and xenos to destroy.
The Adeptus Custodes have sallied forth and hunt down the fresh forces of chaos that invade from the west. Meeting them in glorious combat might be tactically brilliant or a foolish blunder. Shall we find out?
The Necrons finally face the Space Marines. Tak has been preparing for this encounter. Will it be enough?
With the custodes away, the Orks and T'au will play... The Tau have seized an opportunity and claim the medical facility for the glory of the greater good. However the Orks have other plans for it. Victory here would set up either side in a good position for the future. Who will take it.