As the keep is rebuilt, and Eveningstar blossoms, the party has some time to attend to their own matters, and a new lead for Marcel's past is discovered.
The party travel to Redspring to gain information about the Scions of Shattered Light and engage in a battle against their mercenaries.
Investigating the Scions of Shattered Light, the party descends beneath a ruined village and discovers something unsettling.
The leaders of Eveningstar continue to explore the alien dungeon and a shocking decision is made...
As the party return from Redspring to Eveningstar, they are ambushed by mysterious forces - but a new ally arrives to help them...
A return to Eveningstar - and, thus, to the responsibility of leadership - presents the party with compelling choices that will determine much about their future.
The party have taken up a job as adventurers for a fellow noble, seeking to find and return a lost family relic for Lady Vannifer Braewinter. After receiving the job information from the lady’s personal mage, the group prepare to head off towards an old castle that the locals have called The Haunted Halls.
Sent to recover the Braewinter’s family relic, the party has uncovered a mysterious castle cloaked in shadows and darkness...
The party encounter more undead horrors in Castle Braewinter.
The party continue to search Castle Braewinter and after a long rest discover a rather unusual social event...
With a ghoulish dinner behind them, the party press on to finally learn the mystery behind Castle Braewinter and the Lantern they have been tasked to recover.
The party attempt to rescue Clyve from the darkness of the Shadowfell and then meet with an unexpected visitor.
The party investigate a camp of celestial beings and find out that something is afoul.
To complete their tasks within the Shadowfell, the party must face off against a mad celestial of immense power.
The Party have everything they need to complete the Darklight, but can they overcome the shadows still lurking within Castle Braewinter?!
Returning from their adventures in the Shadowfell, the party has earned a well-deserved rest.
The party indulges themselves at the Temple of the Restful Lilly, but a few things definitely seem a bit unusual as their stay continues...
After defeating the medusa in the shrine to Sune, the party return to the sisters to discuss rewards and next steps. They head into the baths to take care of the water spirits.
With the knowledge of whose really running the temple, the party set out to make a deal and find answers, but what they find is worse than they could have imagined.
Things turn desperate in the Temple of the Restful Lilly. Clyve attempts to escape the covens tower, whilst the others fend off the spa staff in the baths. And everything comes to a crash!
With the hags trickery revealed, and the party reunited, can they turn the coven against themselves and undo their dark deeds?
Having been successful in their dark quests abroad, our adventurers turn their attention back to hearth and home.
The party continue to develop and manage Eveningstar, but with coffers low they decide to travel to Arabel to meet with Lady Braewinter, the noble who had sent them into the ruins of her ancestral castle to retrieve a curse-breaking lantern, and finally claim their payment... Providing their patron can be trusted with it...
As night falls over Eveningstar. One Crownsilver dreams of her future. Another is visited by someone who is not who they think they are...
After Willowsong's revelations, her mother send forces to attack Eveningstar. Before they can reach the town, the party must help Ilyssa defeat two dragon-like abominations on a familiar bridge...
The party challenges the draconian leaders of the raid on Eveningstar in the town square. The fight seems to be going well, but then things take a more dangerous turn...
After the battles in Eveningstar, the party return to their keep and seek extra council in how to resolve the challenges before them.
The heroes attend to matters and events around Eveningstar. As Summer arrives, they make plans for the next month and investigate a number of potential new avenues.
Clyve goes on a solo mission into the Feywild and encounters a special researcher investigating strange creatures...
Clyve and his Pixiemons face off against the Jabberwock, but an unexpected reinforcement forces the Summer King to call in reinforcements of Clyve's own.
The party return to Eveningstar and get to work customising their new Tressym mounts, before heading off to a nearby silver mine to ensure it is safe to begin excavating.
The heroes descend into the silver mine via the dwarven elevator, but when it breaks, some unwelcome visitors put them in serious danger.
The party delve into the deepest levels of the Dwarven silver mine for the finale of Season 4!
After a year, Eveningstar has grown significantly thanks to a windfall of treasure and the party’s political influences. However, Cormyr has been driven into a civil war. Whilst Queen Raedra tries to fight the Usurper Davian Cormaeril, she is plagued by a shadowy force of saboteurs, assassins, and thieves. The Heroes of Eveningstar - with the aid of their Spymistress, Willowsong - have learnt this group is a cult called The Thorns, and they serve the Green Dragon Shadowbriar. A mission is launched to storm their base of operations and seize any intelligence before it can be destroyed.
Having stormed the base of the Thorn cultists, the party engages the powerful creature leading the saboteurs in Shadowbriar's name...
The party return to Eveningstar following the assault on the Thorn’s headquarters and are invited to a night of Stowling with the Dragonborn mage, Meredonas.
The heroes of Eveningstar continue to enjoy life in Eveningstar as the threat of war looms on the horizon. Dinner dates and cross-examinations are involved.
The first in a set of two solo sessions reveals how Tarkhal acquired the blade called Epilogue and severed his pact with Willowsong. After arranging to speak with him early one morning on the keep's walls, Willowsong reveals she has found the way to break their pact, as per Tarkhal's request but that it will require them to work together, alone, from the rest of the party.
The Solo flashback with Tarkhal concludes as he must overcome the wards of the Vault during the Queen's party. A surprise waits for him, and matters betweens him and Willowsong are laid to rest.
Agnis has another vision that may lead her to a way to complete her trials and deepen her connection the the spirit of Wildfire.
The flashback of Agnis Trial concludes, and then in the present the party travel to the capital city of Suzail for a council of war with Queen Raedra herself.
Invited by Queen Raedra, the heroes of Eveningstar meet with other nobles and allies to discuss the upcoming conflict with their foes.
The heroes of Eveningstar are ambushed in their beds, as wicked forces attack the city of Suzail.
The party race to Castle Obarskyr to help Queen Raedra, dealing with problems along the way, only to discover the castle is encased in a magical barrier.
In Castle Obarskyr the party find a group of Thayan Wizards conducting a terrible ritual that seems to be powering the defensive sphere keeping it locked off from the cormyrian forces. A battle ensues!
The armies of Cormyr and Davian march out to face each other for the fate of the nation in the penultimate episode!
The great battle for the future of Cormyr reaches it’s climax. The adventurers from Eveningstar call on allies and make defining choices in their final efforts to save the kingdom as they know it.