Shadow of the Beast was a groundbreaking achievement in video games. In 1989 the concept of multi-layer parallax scrolling, and 120+ colors on screen running on a stock Amiga at 7mhz was unheard of. And yet Psygnosis and Reflections made it possible. As a game - Shadow of the Beast was a disappointment, but as a tech demo? It's one of the greatest ever made. In this episode we take a deep dive into the graphics of Shadow of the Beast.