Wing Commander is a 3D Space Combat Simulator game that released on the IBM PC in 1990 - over 34 years ago as of this episode - and it one of the finest games ever made. It took advantage of the IBM PC to maximize the immersion of a space combat simulation. It's game design had no equal. In today's episode we take a closer look at how Wing Commander came to be, its technology, game design, ports and how it shaped the series and the genre. Enjoy!