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Unfinished & Unstable: How SaaS Changed Video Games

Modern software is about rapid continuous improvement. Speed is the priority even at the expense of stability. Updates are constant and features are regularly introduced. You can see software as a service in nearly every facet of modern life with Netflix, Spotify, and many more. But what most people missing is that while SaaS is becoming more popular, the standards and quality of software itself has been declining. The “ship fast, fail fast” attitude has meant that SaaS products often launch way before they’re ready with severe bugs and broken functionality. There is one particular industry that has taken advantage of the declining standards to deliver aggressively monetized yet progressively worse, unfinished, buggy SaaS products (also known as "live services') for maximum profit year after year after year. That is the gaming industry. This episode dives into the traditional video game business model and 3 very different gaming companies (CD Projekt Red, Square Enix, Take-Tw

English
  • Originally Aired May 21, 2022
  • Runtime 33 minutes
  • Created January 16, 2024 by
    blue_gandalf
  • Modified January 16, 2024 by
    blue_gandalf