This is the first installment of my extensive interview with Agustín Cordes, designer of the award-winning Scratches and the upcoming Asylum. A master of horror and adventure game design, Cordes is based in Argentina. In this epsiode, Cordes and I discuss Asylum, the engine formerly known as Kinesis, Scratches, horror, indie development, puzzle design, and plenty of other topics. Cordes also gives me several scoops, preview footage, and exclusive insider information!