ゲームプレイでもっともハードルが高いのは、一番最初に遊んでもらうこと。
ゆっくりじっくり物語を見せる良さもあるのだけど、最初からグイとひっぱるのが今風だと思います。
One of the most challenging things to design for in a game is giving players control right from the very start.
While there's merit to starting out slow and building up the story, it's more suitable these days to cut straight to the action.