ゲームはギリギリクリアできる難易度が一番刺激的。
だけどゲームの腕前はまちまちだから、クリアできないこともありえる…。
そういう場合、どこを狙って作るべき??
Games are at their most exciting when you can just barely overcome their difficulty. However, not all players have the skill to beat every game...
How should we go about balancing difficulty in such cases?