Sure, we're probably (definitely) not doing it correctly, but we have determination and a lot of Kerbals.
New Kerbalnaut Austin Walker joins and this kid has some fantastic and dangerous ideas.
We head back to the stars, but with one Kerbal already stranded the stellar stakes are raised even higher.
Getting to the moon is the easy part. Getting back to Kerbin... that's the trick.
It's time to mount our first rescue attempt for the our brave, stranded, space adventurers. Let's hope it's not our last...
We've "learned" some things, so we go back to the drawing board with a new ship design. I lovingly think of this as our fusing episode.
We launch the new and improved Luda Lander on its maiden voyage to Mun. Look out Odin!
It's a long episode but it's the only way to tell the true tale of Jack and Eridolin.
You're gonna wanna watch that last step. It's a doozy. It's a loooong doozy.
We're ready to go bring our brave boys and girls home and things are off to a fantastic start!
We attempt to bring our rescued hero back home. We've done this before, right? Once.
It's our second rescue attempt, and based off of the thrilling success of our first we have every confidence that... oh no.
Lucky number 13 sees the launch of our latest ship design and a return to our roots of throwing Kerbals at problems.
It's time to, intentionally, go further than we've ever gone before. Best intentions and all that...
AHA! Is this our chance? Everything is set to rescue our last stranded Kerbal. Let's get to it.
While the East Coast prepares for its rescue mission, San Francisco enlists some help to run the numbers.
We end our current mission by going back in time to see how a Kerbal master got the job done.