Unjustly imprisoned, our heroes are placed in the service of a merchant ship, the More Abound, to earn their freedom. Something stalks the crew as they voyage across the sea.
Before they can reach open water the ship is frozen fast in ice floes just south of the brutal lands of Drakkar, and the crew must figure out how to survive. Our heroes make frightening discoveries.
Abandoned and alone, our adventurers begin the long trek Northward facing brutal conditions and the elements.
With dwindling options and the end of their provisions in sight, it is becoming clear just how vulnerable and desperate the situation has become.
The threat of the coming winter weighs heavy on our intrepid survivors. While regrouping in the ruins of a forgotten settlement, they are visited by strange lights in the night sky offering mysterious revelations...
Our heroes' path intersects with a gang calling themselves the Frost Hammer clan, and attempt to calm the situation so they might find safe passage.
Having finally caught up with the crew of the More Abound, it would seem, we learn the truths of their journey North through the brutal lands of Drakkar, and get a glimpse of the real horrors to come.
Making their way further North, the remaining survivors find sanctuary in a remote forest cabin. Could this be a shelter to weather the coming winter, or is it a trap and our heroes the prey?
Death is certain! Confronted by the cursed monstrosity of these lands made manifest, can our heroes survive to see another sunrise?
Death is certain! Confronted by the cursed monstrosity of these lands made manifest, can our heroes survive to see another sunrise?
A year of winter and darkness and the life of a young boy are at risk. What else can our heroes do, but hope?
The next great step in their journey lies just ahead, but before it can be taken our heroes must confront their new strange, foolish, good-natured captors. How will they navigate this bizarre turn of events?
We learn the fate of Skrimm and our heroes, still reeling from the culture shock of the strange city they now call "home," assume false identities in order to survive. Can they prove themselves and earn their freedom?
Refusing to accept this new world and what is being presented to them, our adventurers sneak away below the underbelly of the city to discover what truths they can find...
Much has been learned, but the truth of this place still eludes our heroes. Tired and uncertain, our adventurers plan what to do next and prepare for their next great challenge: A performance to prove they share the spirit of the dramatic arts!
Only just recovering from the dramatic events our heroes just witnessed, everything and everyone is called into question. Their very lives depend on the critical choices they must now make.
There is nothing but uncertainty in the lair of the creatures that dominate this domain. How will our heroes navigate their lair, and what answers and surprises will they uncover?
Our heroes delve deeper into the lair of those that would subjugate them and the people of this land. Tensions are high, and the world around them is not always as it seems. Can our heroes endure?
The rising stress of their position is further amplified by the sudden arrival of yet another complicating force. What happens next won't just determine the fate of our heroes, but perhaps the fate of thousands, and our adventurers are forced once again to ask themselves, will they survive?
At great cost, our adventurers have endured. With only a few days remaining before the new year, the party seizes this chance to recover and celebrate a well-deserved moment of peace together.
The new year comes and goes, and our adventurers prepare for the next step in their heroic journey.
Displaced to an eerie island, our heroes grapple with escalating tensions, casting a shadow over their very destiny. The line between survival and catastrophe blurs, and what is at stake begins to transcend beyond their own lives into sanity. Can our heroes endure?
Unknowable horrors test our heroes' bonds as they fight for freedom against a malevolent and relentless force. Time distorts. Allies become enemies. Can they find salvation, and at what cost?
In this special one-shot adventure, we follow the story of three human brothers who choose to leave Ogreton to explore the world and seek their own destinies...
In this special one-shot adventure, we join the guardians of the great silver dragonborn civilization just as they inherit their sacred duty. Watch as these loyal protectors keep their honor-bound vigilance, even as they change along with the tomb...
It is always a hard thing to begin again. The party confronts the seriousness of their new circumstances and its dire consequences, and must once again trek northward to survive.
Our band of adventurers finds themselves ensnared in the icy embrace of the underworld after narrowly escaping the savage clutches of ice trolls. With steadfast resolve, they press onward braving the unknown and treacherous path ahead.
Our heroes emerge from the shadows of the underground into chaos. They stand at the precipice of conflict with powers that dwarf their own, and they must navigate the new treacherous political landscape of Argentholme. Will their cunning and courage be enough?
In the frozen city of Argentholme, our heroes engage in a deadly contest for power and recognition. Should they survive, they'll prove themselves to the Princess of Wrath and forge their own position amongst the brutal tribes of Drakkar.
Our intrepid heroes risk detection and brave the treacherous mountains in search of their ally, Daisy. Ancient rites and solemn oaths await them in the heart of Argentholme, binding them together under the cold rule of the Princess of Wrath.
In this special one-shot adventure, follow the story of two human brothers and two other humans who also chose to leave Ogreton to explore the world and seek their own destinies...
The party meets with the Princess of Wrath after the revelations of their naming ritual and are tasked with delivering a letter to Spiritcaller Greywind. Traveling to his district, they uncover ominous signs beneath his home.
An unexpected but familiar evil must be confronted to discover the truth. Even if our heroes survive, what will they learn about the peoples of Argentholme and its ruler, the Princess of Wrath?
In this special one-shot adventure, we totally continue to follow the story of the humans who now hella find themselves in a nineties hell mall. Oh snap!
Bound by custom, our heroes must prepare themselves for the rare honor of attending the wedding ceremony of the mysterious Shadowveil Cabal. The promise of feasts, dances, and conspiracies lie ahead.
A dangerous conspiracy is set in motion, and our heroes must decide where their loyalties lie. No choice comes without a cost, and the fate of an entire people hang in the balance.